Wednesday, February 18, 2015

SCG Houston February 15 2015 - Legacy Premier IQ Winner Report Jeff Chen


Flapping My Way to the Top (Misthollow Griffin, I Choose You!)

Hi, my name is Jeff and I am a Legacy player.  If that sounds like the intro of an AA meeting, it’s probably because the only MTG I really play is Legacy (Editor – I know about your dirty little Tiny Leaders secret ).  To me, no other format has the great balance between sheer number of viable decks and powerful cards, so why play anything else?  

 


The Deck

When I heard there was an SCG Open coming to town, I started looking for a deck to play for the Legacy 5K IQ.  In Legacy, due to the plethora of decks available, I tend to have deck ADHD and change decks on almost a weekly basis if I’m not preparing for a large tournament. Combine that with my tendency to play non-mainstream decks and love of terrible cards (Necromancer’s Stockpile can really be a thing, I swear!), I fell in love when I saw Jonathan Job’s GP New Jersey Food Chain list.

Main Deck

4 Misthollow Griffin
4 Baleful Strix
4 Deathrite Shaman
2 Genesis Hydra
2 Vendilion Clique
1 Noble Hierarch
1 Tidespout Tyrant
1 Emrakul, the Aeons Torn

4 Food Chain
4 Brainstorm
3 Manipulate Fate
2 Dig through Time
4 Force of Will
1 Misdirection
3 Abrupt Decay

3 Underground Sea
3 Tropical Island
1 Bayou
4 Misty Rainforest
4 Verdant Catacombs
2 Polluted Delta
1 Island
1 Swamp
1 Forest

Sideboard

3 Duress
2 Disfigure
2 Venser, Shaper Savant
2 Leyline of the Void
2 Grafdigger's Cage
1 Jace, the Mind Sculptor
1 Toxic Deluge
1 Abrupt Decay
1 Karakas

Jonathan is generally regarded as the expert on Food Chain and is well known in the Legacy community for playing and advancing the deck.

When I first saw the list, the first thing I noticed was no Fierce Empaths.  In my previous experiences with the deck, it had always felt so awkward as you constantly have try and balance all the cards that are terrible without Food Chain (Fierce Empath, Aethersnipe, Grielbrand, Emrakul, etc.) yet somehow get down Food Chain and protect it.  This list with Genesis Hydra streamlined all of that into just the 2 Genesis Hydras, Tidespout Tyrant, and Emrakul.

Another card I noticed it playing was Dig Through Time.  I believe Dig Through Time is particularly powerful in A+B combo decks, meaning decks that require you to assemble card from set A with card from set B - think Sneaky Show or Reanimator.  Here, Dig Through Time does a great job of finding the combo piece you’re missing and failing that, finding plenty of quality cards for you to stay alive.

The third thing I noticed about this deck was the general tone of the deck.  To me, this particular version of the deck plays more like a mid-range/control deck that happens to have a combo kill option.  Instead of having to rush out the combo and getting destroyed when it fails, I found that I was actually winning most of my games merely by grinding my opponent out with recurring Phantom Monsters.

Of course, then there’s the combo.

For those who aren’t familiar with the Food Chain / Misthollow Griffin interaction, here’s how it works:  Food Chain allows you to exile creatures to get their CMC + 1 in mana of any color you want with the restriction that it can only be used to cast creature spells.  Each time you exile Misthollow Griffin to Food Chain, you net 1 mana of any color you want.  See where this is going?  Once you have your arbitrarily large amount of mana, you can use it to cast a huge Genesis Hydra (to get the Tyrant) or the Tidespout Tyrant itself if it’s in your han.  Then you use your cycling Misthollow Griffin to bounce your opponent’s board.  As a finisher, you then bounce your Genesis Hydra, recast it getting Emrakul out, bounce Emrakul, then cast it to take your extra turn where you attack for lethal.

Even without going infinite, Food Chain can be extremely threatening if you have resolved a Manipulate Fate, allowing you to get all of your exiled Misthollow Griffins onto the field at once.  In addition to that, when you have Food Chain + Misthollow Griffins together, you can do a variety of tricks such as giving your Misthollow Griffins vigilance by exiling and recasting them after you attack with the flock, chump blocking / neutering Batterskull or Umezawa’s Jitte by blocking then exiling the Misthollow Griffin before damage, or merely saving them all from sweeper such as Terminus by exiling them in response.

Having only played the deck for about 2 months now, I am by no means an expert on the deck, but I’ll walk through my thought processes for the changes I made.


Main Deck

4 Misthollow Griffin
4 Baleful Strix
4 Deathrite Shaman
2 Genesis Hydra
2 Vendilion Clique
1 Noble Hierarch
1 Tidespout Tyrant
 
1 Dimir Charm
4 Food Chain
4 Brainstorm
3 Manipulate Fate
2 Dig through Time
4 Force of Will
1 Misdirection
3 Abrupt Decay
 
3 Underground Sea
3 Tropical Island
1 Bayou
4 Misty Rainforest
4 Verdant Catacombs
2 Polluted Delta
1 Island
1 Swamp
1 Forest

Sideboard

3 Duress
2 Disfigure
1 Venser, Shaper Savant
2 Relic of Progenitus
2 Grafdigger's Cage
1 Abrupt Decay
2 Umezawa's Jitte
2 Golgari Charm

As you can see, I was very happy with Jonathan’s main deck and only changed 1 card - the Emrakul.  To me, I felt the Emrakul was a win more card as once you bounce your opponent’s board with Tidespout Tyrant, if they don’t concede (say you’re at < 3 life against Burn), you can continue by recurring your Vendilion Clique until they have only lands in their hand, then recurring your Baleful Strix until you draw as many Force of Wills as you want.  I was willing to give my opponents 1 turn to kill me with no board and no spells in order to not have another dead (if you aren’t going infinite with Food Chain) spell in the deck.

As for the sideboard, I prefer Relic of Progenius over the Leylines because you can also bring it in against the Tarmogoyf decks and it conveniently gives you another way to exile Misthollow Griffins that made it into your yard.

With the banning of Treasure Cruise, I expected to see the return of many old decks and cards.  Golgari Charms are there to take care of True-Name Nemesis and the Umezawa’s Jittes were for creature decks like Death & Taxes as well as life gain for the Burn matchup.

The Tournament

Round 1: Goodspeed, Brendan (Esper Stoneblade)

Game 1: Brendan led off with basic Island into Scrubland -> Thoughtseize. Wow, I haven’t seen this in a long time.  I managed to cast Manipulate Fate and Food Chain’d out my flock, but Brendan slowed me down with Lingering Souls.  He eventually got a Batterskull onto his TNN, but I had knocked him low enough on life where my Griffins + DRS could race and kill him.

-2 Genesis Hydra, -1 Tidespout Tyrant, -1 Dimir Charm, -1 Forest, +1 Abrupt Decay, +2 Golgari Charm, +2 Umezawa’s Jitte

*Against decks that are pretty disruptive like this one I don’t tend to like the full combo.  Just making a bunch of Griffins is usually enough to do the job.

Game 2: From my notes, I Force’d a T1 Thoughtseize, had my DRS StP’d, then went with a flock of Griffins beating him down.

W (2-0)

Round 2: Baker, Daniel (Shardless BUG)

Game 1: Daniel tries to Thoughseize me early on, but I Misdirection it back to him and he reveals Misty Rainforest, Liliana of the Veil, Abrupt Decay, Toxic Deluge, and Tarmogoyf.  He discards the Deluge, likely thinking that I’m on combo and probably regretted it when I Manipulate Fate later on and overwhelm him with Griffins.

-2 Genesis Hydra, -1 Tidespout Tyrant, -1 Force of Will, +1 Abrupt Decay, +2 Disfigure, +2 Relic of Progenitus

Game 2: We grind at each other, killing everything on the board.  I Clique him at one point, seeing double Abrupt Decay, Force of Will, and Ancestral Visions, which means I have to play carefully to get a Food Chain to stick long enough for me to get Griffins out.  I eventually manage to get double Food Chain and have Misdirection for his second Abrupt Decay, which let me get the Griffin flock out.

W (2-0)

Round 3: Rodriguez, Christian (RUG Delver)

Game 1: I keep a greedy hand of Underground Sea, 2x Brainstorm, 2x FoW, Misthollow Griffin, Baleful Strix and I’m promptly punished the way RUG does to people who are greedy.

-1 Dimir Charm, -1 Misdirection, -2 Genesis Hydra, -1 Tidespout Tyrant, +1 Abrupt Decay, +2 Disfigure, +2 Relic of Progenitus

Game 2: Christian destroyed me with T1 Delver, Forked Bolt on my Deathrite Shaman, Lightning Bolt on my Baleful Strix, Stifle for my 3rd land and Force backup for my Food Chain.  I don’t feel as bad as he also had dispatched Jonathan Job earlier in the tournament.

L (0-2)

Round 4: Jimener, Isaac (Burn)

Game 1: Isaac leads off with Arid Mesa and passes.  Ok… I play my land and pass.  He fetches a basic Mountain (uh oh), plays a second Mountain (damnit) and plays Eidolon of the Great Revel.  I eat 2 damage to Abrupt Decay it but he has triple PoP and burns me out.

-2 Vendilion Clique, -3 Manipulate Fate, -2 Dig Through Time, +1 Disfigure, +1 Abrupt Decay, +3 Duress, +2 Umezawa’s Jitte

*Clique, Manipulate Fate, and Dig Through Time are all just too slow.  If I’m going to win this matchup, I need to disrupt and combo or get Jitte online.  Raw card advantage won’t do much for me here.

Game 2: I make sure to fetch out all my basics, play a fetch land and never play a land for the rest of the game.  I get Umezawa’s Jitte online and he can’t kill me before I get enough counters onto it to pull out of burn range

-1 Abrupt Decay, +1 Disfigure

*Abrupt Decay can be too slow on the play vs their fast 1 drops

Game 3: This one is a nailbiter.  He starts burning me down but I also have Deathrite Shaman and disruption to slow the bleeding.  The game stalls with me having a Misthollow Griffin vs his Eidolon of Great Revels and Vexing Shusher and I’m at 6 life.  He Searing Blazes my Misthollow Griffin twice over the course of two turns without Landfall then goes for the Fireblast to my face.  I have the Misdirection for the Fireblast to send it back to his Eidolon and I get a Deathrite Shaman and eventually a Umezawa’s Jitte online before he can finish me.

W (2-1)

Round 5: Vickers, Brandon (BUG Delver)

Game 1: I have plenty of lands and Strixes, which is what BUG Delver doesn’t want to see.  I eventually combo off after he’s exhausted his hand.

*Same sideboarding a vs Shardless

Game 2: He’s playing the Jim Davis build and has T1 Delver, T2 Wasteland, Stifle, and the Delver goes the distance.

Game 3: He has a Tarmogoyf that beats me up for a while until I get Manipulate + Food Chain and he can’t effectively attack anymore.

W (2-1)

Round 6: Smolinski, Kenneth (UG Cloudpost)

Ken is a player at my LGS - first one I faced at the tournament!

Game 1: I counter his spells that let him ramp too much / find Cloudposts while I get the combo going.  He has a Repeal on my Food Chain to stall for a turn, but can’t kill me before I go off on my next turn.

-3 Abrupt Decay, -1 Misdirection, +3 Duress, +1 Venser, Shaper Savant

*I boarded out Abrupt Decays since I think the only thing they have that’s relevant is Candelabras or Expedition Maps, both of which are terrible to Abrupt Decay.  I wasn’t sure if the list normally runs Phyrexian Revoker or not but I wasn’t going leave them in on just that chance.

Game 2: I T1 Duress him and of course he has a Phyrexian Revoker in his hand and me without a Force of Will.  Alright, we’re on Griffin beatdown plan then.  He eventually drops a Primeval Titan, but a timely Vendilion Clique allows me to strip the Emrakul out of his hand while an earlier Dig Through Time had found me Venser to bounce his Phyrexian Revoker and I was now free to go off.

W (2-0)

Round 7: Nelson, Erik (UWr Stoneblade)

Erik is a friend and another local player.  We consider IDing here and putting us both in a win-and-in position next round but ultimately decide that it’s best to just guarantee one of us into the T8.

Game 1: Erik has a great hand with Force of Will, Stoneforge Mystic on T2, and True-Name Nemesis on T3.  Mine is just better for a T4 Food Chain kill with protection.

-1 Dimir Charm, -1 Misdirection, -1 Forest, +1 Abrupt Decay, +2 Golgari Charm

Game 2: Erik has another T2 Stoneforge Mystic, T3 True-Name Nemesis, but I yet again have the T4 Food Chain kill with protection.

W (2-0)

Round 8: ID into T8

Top 8: Phillips, Jase (UWR Delver)

Game 1: I slowly start griding him out with Baleful Strixes and Manipulate Fate but he gets down a True-Name Nemesis that starts to kill me.  I have an active Deathrite Shaman that’s keeping me alive, but that will only last so long, especially against a red deck.  The key turn comes when he attacks me with the True-Name Nemesis and I’m at 2 life.  I activate Deathrite Shaman to exile a creature and in response, he casts Lightning Bolt, targeting me.  I snap cast the Misdirection I’ve been holding most of the game and after a brief discussion with the judges, they confirm for Jase that I can indeed change the target of his Lightning Bolt to his True-Name Nemesis.  Jase can’t recover from that and I beat him down with a hardcast 4/4 Genesis Hydra.

-2 Genesis Hydra, -1 Tidespout Tyrant, -1 Misdirection, -1 Dimir Charm, +1 Abrupt Decay, +2 Golgari Charm, +2 Disfigure

Game 2: Jase mulligans to 6 and has T2 Stoneforge Mystic.  I ignore it because I have Force of Will + Misthollow Griffin, Manipulate Fate, and a Food Chain, which goes the distance.

W (2-0)

Top 4: Hebert, Daniel (ANT)

We split in the Top 4, so both Daniel and Andrew Sullano conceded to Shane Remelt and myself since they had long drives home and didn’t care about the plaque.  I dodged a bullet here!

Top 2: Remelt, Shane (UWr Miracles)

Shane’s a good friend of mine, but I wanted the shiny plaque!

Game 1: I get Strixes, Manipulate Fate, and Griffins online before killing him with the combo.

-1 Misdirection, -1 Forest, +1 Abrupt Decay, +1 Venser, Shaper Savant

Game 2: Long and grindy the way Miracles likes it.  According to my notes, I have a lone Baleful Strix that manages to deal 10 damage to Shane, but he eventually grinds me out with Jace + varying Miracles and I scoop when he Terminuses me leaving me with 0 cards to his billion in hand.

Game 3: This one is pretty quick.  I get out double Baleful Strix and a Deathrite Shaman.  While Shane’s dealing with that, I sculpt my hand for the Food Chain combo kill.

W (2-1)

Thanks for taking the time to read my rather lengthy tournament report (this one got out of control)!

I’m Esper3k on MTGTheSource, so if anyone would like to discuss the deck, you can find me there!

Jeff



 

Tuesday, February 10, 2015

Preview - SCG Houston February 14-15

Hopefully we will see you guys out at SCG Houston this weekend! If you see anyone with an MTGBazaar T-shirt or playmat come and say hello!

http://www.starcitygames.com/events/140215_houston_fact_sheet.html#special_guests

The lists I am currently looking at playing:

Standard Decklists for Mono Red

Red

Maindeck:

Creatures [26]

4 Firedrinker Satyr

4 Foundry Street Denizen
4 Monastery Swiftspear
2 Frenzied Goblin 
4 Eidolon of the Great Revel
4 Mardu Scout
4 Goblin Rabblemaster

Lands [20]

20 Mountain

Spells [14]

4 Stoke the Flames
1 Searing Blood
3 Lightning Strike 
4 Wild Slash
2 Titan's Strength 

Sideboard [15]

3 Searing Blood
1 Lightning Strike
2 Seismic Stomp
1 Harness by Force
3 Prophetic Flamespeaker
3 Peak Eruption
2 Scouring Sands
 
Old School 20/20/20
 
Creatures (20)
4 Firedrinker Satyr
4 Foundry Street Denizen
3 Frenzied Goblin
1 Goblin Heelcutter
2 Mardu Scout
4 Monastery Swiftspear
2 Goblin Rabblemaster
 
Lands (20)
 
20 Mountain
Spells (20)
4 Wild Slash
4 Searing Blood
4 Stoke the Flames
4 Lightning Strike
4 Magma Jet

Sideboard [15]

4 Eidolon of the Great Revel
3 Prophetic Flamespeaker
3 Peak Eruption
2 Scouring Sands
2 Arc Lightning
1 Harness by Force

 
I have yet to settle on a 60/75 for Mono Red. I am pretty sure that the burn is going to be good because there are so many 2 butts laying around but this means I cannot run Akroan Crusader since to run him you need to run at least 12 enchantments and instants that target him. While I am not a huge fan of Magma Jet it just might be well positioned and help with the slightly higher land count that this list is playing.
 
Legacy Decklist - RUG (Temur)


Creature [12]

4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf

Instant [24]

1 Spellsnare
3 Spell Pierce
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Stifle
 
Sorcery [6]

1 Forked Bolt
1 Gitaxian Probe
4 Ponder

Land [18]

3 Tropical Island
3 Volcanic Island
4 Flooded Strand
4 Polluted Delta
4 Wasteland

Sideboard [15]

1 Flusterstorm / Divert
1 Envelop
2 Destructive Revelry
1 Grafdigger’s Cage
1 Scavenging Ooze  
1 Rough // Tumble
1 Sudden Demise
1 Sulfuric Vortex
2 Submerge
1 Vendilion Clique
1 Forked Bolt
1 Grim Lavamancer
1 Pyroblast

I currently have 7 SCG Open points (and an invite to Richmond) but I need to earn 8 more points (I think) so that I can grab an invite to the Columbus, Ohio invitational. Getting as close as possible to that goal will be the challenge for the weekend. Playing in the Standard Open and Legacy Challenge will give me a minimum of 2 points so just 6 more points to go!

If I am feeling particularly spicy on Sunday I may instead sleeve up this lil guy instead of RUG...

 
Creature [14]

2 Tasigur, the Golden Fang
4 Delver of Secrets
4 Monastery Swiftspear
4 Young Pyromancer

Instant [19]

1 Price of Progress
2 Dig Through Time
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt

Sorcery [11]

3 Forked Bolt
4 Gitaxian Probe
4 Ponder

Lander [16]

2 Polluted Delta
2 Underground Sea
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island

Sideboard [15]

1 Grafdigger's Cage
2 Sulfuric Vortex
1 Surgical Extraction
2 Pyroblast
2 Smash to Smithereens
1 Price of Progress
2 Submerge
4 Cabal Therapy

Cheers,
Simon

Wednesday, February 4, 2015

Random Formats - Land Draft

There is a huge amount of buzz surrounding Tiny Leaders at the moment and I think it has reinvigorated many people to looking at all the other varieties of Magic that are out there, EDH, singleton, etc.. I have an undeveloped idea that may or may not work and may or may not be fun...so here goes.

I call it Land Draft because I haven't come up with a better name yet and the basic game plays out similar to a normal draft, except that the packs are slightly larger (~20 cards?) and you get more packs (~ 4 packs? ). You make the packs yourself just like you  do if you want to cube draft at home with friends. The big difference is that in this draft you have to draft lands and basic lands to make your deck. So your deck can ONLY be made with cards that you draft. I think this could lead to an interesting tension between taking powerful cards and taking a necessary resource to play them...It could also lead to different types of hate drafting, playing off colour lands, playing weird splashes, etc. While it would likely never become a "staple" Magic format, I think it is a very interesting thought experiment.

Cheers,
Simon

Tuesday, February 3, 2015

Magic Online Infect in Modern

With the banning of Treasure Cruise in both Modern and Legacy my previous Magic Online deck choices have become a bit more suspect. I am all in on UR delver in Legacy and 4C Burn in Modern. Both decks rely heavily on Treasure Cruise and while both are still playable neither are as good post banning. In my search for my new legacy and modern deck, I thought about where I wanted to end up. The deck that I want to play in legacy is RUG delver (as well as other delver variants) and in modern I want to be able to play Splinter Twin, UWR, RUG, Burn, and Infect.

Short of dropping approximately $1000+ on a whole bunch of cards, I needed to do some planning. Unfortunately, there is not a ton of crossover between these decks, so I put my emphasis to work on getting the right lands first. I am putting off buying Tarmogoyf because I think it will be reprinted in Modern Masters 2 and I will look to buy in when the price drops off. I already have the UR lands (and RG for some reason) so that put me on grabbing up the UG lands (Tropical Island and Breeding Pool). The only viable deck in legacy and modern than I could think of that runs those colours is Infect.

Long story short this is where I am started with my Modern Infect list:

Creature [13]

1 Ichorclaw Myr
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

Instant [19]

1 Become Immense
2 Apostle's Blessing
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood

Sorcery [6]

4 Gitaxian Probe
2 Distortion Strike
 
Enchantment [2]

2 Wild Defiance

Land [20]

2 Forest
2 Pendelhaven
3 Breeding Pool
4 Inkmoth Nexus
4 Windswept Heath
4 Wooded Foothills
1 Misty Rainforest

Sideboard [15]

2 Viridian Corrupter
1 Ichorclaw Myr
1 Wild Defiance
1 Dryad Arbor
2 Dispel
4 Nature's Claim
2 Spellskite
2 Twisted Image
 

So far, the deck has been performing very well and people are either not ready for it or do not know how to play versus the deck very well. As people get more used to playing the deck I have been drafting up ideas for V2.

I have a short list of a few other cards that have been in and out of my sideboard:

Relic of Progenitus
Pithing Needle

This is what I am thinking about for V2:
 
Creature [13]

1 Ichorclaw Myr
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

Instant [19]

1 Become Immense
2 Apostle's Blessing
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood

Sorcery [6]

4 Gitaxian Probe
2 Distortion Strike

Enchantment [2]

2 Wild Defiance

Land [20]

2 Forest
1 Temple Garden
2 Pendelhaven
3 Breeding Pool
4 Inkmoth Nexus
4 Windswept Heath
4 Wooded Foothills


Sideboard [15]

1 Viridian Corrupter
3 Geist of Saint Traft
1 Dryad Arbor
2 Dispel
4 Nature's Claim
2 Spellskite
2 Twisted Image

Geist of Saint Traft gives a different angle of attack and can come in to the deck to replace Glistener Elf.  Glistener Elf is bad in many matchups because he gets killed too easily or your opponent has too many blockers gumming up the ground.  

I have a short list of a few other cards that I also want to try test out between the main and side:

Stonewood Invocation - Split second is super nice especially when we are working with info off of Gitaxian Probe, etc. I have to be careful to remember that it does however give shroud and not hexproof!
Ranger's Guile - A worse Vines of the Vastwood but with a tiny bit of pump built in. While the card seems somewhat underwhelming it has a little utility as a pump spell and protection.
Predator's Strike - I am not sure if titanic strength is just better but I do sometimes wish that my infect guys had trample.
 
-Cheers-

Wednesday, January 28, 2015

SCG Seattle December 14 2014 - Legacy Winner Report Joe Bass

The Seattle invitational (December 14 2014) was the last invitational that I was qualified for, so I knew that I needed to do well. Sadly, I had skipped the other three invitationals prior to Seattle. The invitational went pretty well for me (18th ), but it was a bit of a letdown since I finished day one in tenth place. That’s an article for another day, though. The legacy premier IQ, which is a 5k, started way too early but I still made it.



I played the same deck (with minor changes) that I have been playing since late 2011. I like to call it BassBlade, but Starcitygames calls it Miracles.
Here it is:


Note - the SCG list as posted above  is not correct. The Spell Snare in the Main Deck and the Sideboard should be Spell Pierce.
A few things that I’ve changed in my list over the years:

Supreme Verdict

I cut the one of Supreme Verdict for the fourth Terminus. The Supreme Verdict was much better when RUG (Temur) Delver was more popular since they couldn’t Stifle or Force of Will the Supreme Verdict. It was also superior in the mirror match as it could counter a Jace, the Mind Sculptor off of a Counterbalance trigger. Another reason for the replacement is that Supreme Verdict is too slow against Blue Red Delver (Editor – Why do we have to call RUG Delver, Temur Delver but we don’t have to call UR Delver– Izzet Delver?), which was arguably the most popular deck at the time.
Stoneforge Mystic

I used to play three Stoneforge Mystics but this was much better when RUG (Temur) Delver was more popular and Miracles was less popular. Having Stoneforge Mystic game one against Miracles is bad because it turns on all their dead removal (Terminus and Swords of Plowshares). The only benefit is that it can make sideboarding awkward for the mirror match though, since your opponent is incentivized to keep in some number of Swords to Plowshares.
Red Elemental Blast

I’m not exactly sure who did this first, but it was very smart (Editor – I believe this was so called “Cheater Miracles” which was a deck from Europe and interestingly predates Treasure Cruise being printed). Blue decks were on the rise because they gained the dominant Treasure Cruise and roleplaying Dig Through Time. With so many fetch lands and Brainstorm effects it was easy to shuffle away any unwanted Red Elemental Blasts in non-blue matchups. In addition, the non-blue matches are mostly favorable meaning dead cards hurt less.
Containment Priest

I should’ve played two Containment Priests in this list, but I couldn’t find them. I think you could trim Rest in Peace for them since they are good in the same matchups, but if RUG/BUG (Temur/Sultai) Delver becomes big again, I would still want at least one Rest in Peace.
Next: On to the rounds.
Round One: Nate Kahovec – BUG Delver

I don’t mind this matchup. It’s basically a coin flip, so that means it mostly comes down to technical play. Jace, the Mindsculptor is huge in this matchup since BUG delver doesn’t play many answers to him besides Vendillion Clique and maybe a post board Maelstrom Pulse, but usually Jace, the Mindsculptor is safe. Game one I drew multiple Counterblances and he drew only one Abrupt Decay. I eventually killed him by going ultimate with Jace, the Mindsculptor. Game two I board out all Counterbalances, as every miracles player should do in this matchup, and turn into a regular, fairer, blue white control deck. He mulligans, then plays Deathrite Shaman into Tarmogoyf, which I sweep up with a Terminus two turns later. He doesn’t recover and then I eventually play Jace, the Mindsculptor and ultimate him once again.  2-0 win, 1-0 record.
Round Two: Jase Phillips - Jeskai Delver

My oppoinent this round was a Texas guy and I was very impressed at his technical play especially since he had only been playing since Theros. Game one was very close. I had Counterbalance and Sensei’s Divining Top in play, but he drew into a Treasure Cruise which drew him a True-Name Nemesis. I kill that with Terminus and ship it back. He follows up with a second True-Name Nemesis and I still don’t have a three drop on top of my deck for Counterbalance nor do I have a Counterspell in my hand, so it resolves and it goes the distance. Game two was also very long, but this time the late game favored me (as it should). I end up playing Jace, the Mindsculptor with Counterbalance and Sensei’s Divining Top in play. I brainstorm a bunch with Jace, the Mindsculptor and eventually find a Stoneforge Mystic. For game three, we only had about 12 minutes left in the round, which is obviously scary for miracles. I played very fast and ended up countering his Treasure Cruise off of my Counterbalance by playing Brainstorm and putting Dig Through Time on top of my deck. That was the turning point of the game. I play a Stoneforge Mystic but he answers it with a Lightning bolt. A few turns later I drew a Sensei’s Divining Top.  Around turn seven I cast Batterskull and it resolves. He plays a Young Pyromancer which I counter off of Counterbalance. I attack and then quickly pass turn. There is about five minutes left on the clock. He draws and passes. I Sensei’s Divining Top at the end of turn seeing a Force of Will, the second Batterskull (which I boarded in), and a Spell Pierce. I put the cards back so I’ll draw Batterskull and leave Force of Will on top. I attack with my Batterskull and then cast the second one. He chuckles and attempts to Force of Will it. I show him my Force of Will off of Counterbalance and he concedes. 2-1 win, 2-0 record.
Round Three: Stephen Pierce – Lands

I don’t mind this matchup either. They have a hard time dealing with Jace, the Mindsculptor and Counterbalance. Game one was very long. At one point I have Counterblance, Sensei’s Divining Top, and Jace, the Mindsculptor in play and I play a Snapcaster Mage at the end of his turn. He says “ok”. I say “target Brainstorm”. He says “ok”. I tap an island for Brainstorm and exile it. I say “Brainstorm”. He says “ok”. I stare at him for about 15 seconds while slowly drawing my three cards to make sure that he doesn’t have a response. The instant the cards touch my hand he says “oh wait, I want to Punishing Fire your Jace, the Mindsculptor in response”. I call the judge over and explain the situation. My opponent claimed that when I said “Brainstorm” that he thought I was just targeting it, not casting it. Thankfully, the judge did not give me a game loss. I did not think I deserved a game loss, but these things can be tricky sometimes. The judge basically let us rewind and then told us to communicate better. I told my opponent after the match that I had the two drop to counter Punishing Fire on top of my deck anyways, so I was going to win regardless. I’m not exactly sure if he fishing for a free win or not, but he seemed like a nice guy. It was most likely bad communication. Either way, I win game two after he concedes pretty early on because I had him locked out. 2-0 win, 3-0 record.
Round Four: Hunter Pollock – Infect

I hate this matchup as every Miracles player should. I play a timely Terminus game one after baiting out his Vines of Vastwood with a Swords of Plowshares. I then play a Stoneforge Mystic and end up killing him a few turns later. Game two he destroyed me because I could not draw a third land. Honestly, I did not think I was going to lose with my hand, but the thing about infect is that it can win out of nowhere. Game three was close, luckily I was on the play. I get him turn two with a Pyroclasm, trying to bait out a Daze, which he told me he boarded out game three because he was on the draw anyways (totally reasonable). Turn three I play Blood Moon with Force of Will backup and it resolves. I end up playing Jace, the Mindsculptor a few turns later and ride Jace, the Mindsculptor to victory. 2-1 win, 4-0 record.
Round Five: Grant Mathers – Elves (or elfs according to Gerry Thompson)

This is probably my best matchup. I love playing against elves because all of my cards are just better than theirs. He mulligans to five in game one and game two so I win quickly. 2-0 win, 5-0 record.

Round Six: Rob Hunsaker – Lands
Game one he had a turn one Manabond (putting 4 lands into play and a Life from the Loam into his graveyard), so I knew this game was going to be rough. A few turns later he ended up making a Marit Lage every other turn. I Swords to Plowshare’d three times and played a Terminus to kill the fourth. I found a Jace, the Mindsculptor and eventually found a Counterbalance to be able to counter Life from the Loam every turn. Surprisingly to me, I won this game with my opponent at 80 life. Game two on around turn 5 he cast Life from the Loam when I had a Counterbalance and Sensei’s Divining Top in play. I had to sacrifice a fetch land to shuffle my deck to find a two drop. I activate Sensei’s Divining Top and see Rest in Peace, Blood Moon, and Force of Will. So I counter his Life from the Loam. He then slams Choke, thinking that he’s got me, but then I show him Blood Moon. He starts laughing like a mad man and scoops up all his cards. I remember talking to my buddy, Festus Resendez, afterwards and laughing about that. For those that don’t know, Blood Moon and Rest in Peace are my best cards against lands. 2-0 win, 6-0 record.

Round Seven: Daniel Nguyen – Elves
I got paired down this round, so I had to play, luckily he was playing elves. I win both games pretty easily. 2-0 win, 7-0 record.

Round Eight: Jeffrey Tang – Blue Red Delver
Draw, 7-0-1 record.

Quaterfinals: Daniel Nguyen – Elves
He ended up sneaking in at eighth place! Daniel was the funniest magician I have ever had the luxury of playing against. He would even yell at the crowd of people watching and say “why are you idiots watching this match?! They’re playing interactive magic over there!” I win game one pretty easily. During game two I have two Sensei’s Divining Top’s and two Counterbalances in play along with a Jace, the Mindsculptor and a Batterskull. So he jokingly says “I think you’re bad at magic unless you get all four Tops and Counterbalances in play.” I accept this challenge. The next turn I slam down the last two Tops and Counterbalances and everyone watching starts laughing their butt off along with Daniel and I. Somebody took a picture of the board state but sadly I couldn’t find that picture. Next turn I cast a second Batterskull and kill him a few turns later. I was happy to meet such a funny and talented magician. 2-0 win, 8-0-1 record.

Semifinals: Shawn Yu – Maverick
I also like this matchup. It can be close since a lot of their creatures prevent me from casting spells, but as long as you don’t let them build up too much of a board it should be easy. His maverick build was a little different from the traditional build. Game one I was on the play because I was top seed. He kept a one lander and never drew a second land and I countered his turn one Aether Vial. Game two he went turn one Deathrite shaman. I went turn one Sensei’s Divining Top. Turn two he played Gaddock Teeg and Sylvan Safekeeper. I just play a land a pass. On his turn three he plays Stoneforge Mystic (searching up Sword of Light and Shadow). At this point the only card that beats him is Pyroclasm, and he even said that, because Gaddock Teeg shuts off both Terminus and (if I played it) Supreme Verdict. Well I had the turn three Pyroclasm. After a four for one he couldn’t recover and he ended up conceding a few turns later. 2-0 win, 9-0-1 record.

Finals: Jonathan Salem – Grixis Painter

This was a grudge match. We had played on Friday (in the invitational) when we were both 4-0 and I had won, but it was close. His deck was very interesting and it was beautiful (a lot of foils). This matchup is about 50/50 since we play a lot of the same cards (Sensei’s Divining Top, Counterbalance, Jace, the Mindsculptor, etc.). I don’t remember exactly what happened game one except that I was ahead for most of the game and that I beat him with Jace, the Mindsculptor. Game two I mulliganed. He went turn one Top, I did the same, he then went turn two Counterbalance to which I countered with Force of Will. We took a few turns of just playing a land and passing turn and using our Tops. Throughout the game I had cast three Red Elemental Blasts and two Blue Elemental Blasts. I drew pretty well and at one point he even said: “how do you beat the man who has it all?” which made me laugh. Eventually I jammed a Batterskull and it resolved. That was all I had at that point. My end of turn he used Top, couldn’t find anything he needed. He then drew and immediately played his fetch land and cracked it to look at a fresh three cards (at this point neither of us have cards in hand). He activates his Top and doesn’t find anything yet again. He is forced to pass the turn. My Batterskull ends up taking the game, and match, because all he drew (from what I could tell) were counterspells. 2-0 win, 10-0-1 record.
I won! I added a plaque to my trophy collection along with my SCG open trophy and Kaijudo championship trophy. Seattle was great, I always have a blast when I go there. I plan on writing a tournament report for the invitational too.

Thanks - Joe Bass
#Bassblade