I finally took the plunge and decided on my basic lands for MODO. The prices for some of the basics are pretty weird online and I wanted to to buy 20-25 of each basic which will be enough for any deck I want to play, barring something really weird.
Behold in all their glory:
Plains
Island
Swamp
Forest
Mountain
The hardest choice was choosing a good forest (I still don't know if I picked right) and other than that, most of the choices were between 1-2 for each basic land (other than Plains which was always going to be Sunflowers).
-Cheers-
Wednesday, March 25, 2015
Monday, March 23, 2015
MTG Dragons of Tarkir Legacy Set Review
I am running a little late for this set review but I wanted to share anyway.
Usually I go through colour by colour but we are pretty light on payable's this time around, so lets get straight to the meat (with my ranking).
1. Dromoka's Command & Zurgo Bellstriker
- These look to be the best cards in the set by far for Legacy. I can see both of these popping up as 1/2 ofs in the only decks that they make sense to be in (GWx and Mono Red).
- Dromoka's Command is extremely versatile and will give some good edges to Mirror Matches and the other fair matches (Delver, Death and Taxes, etc.).
- Zurgo is likely a 1/2 of in Mono red decks with are forever present in Texas at least. He is a legend so I don't think you want too many of him. He also isn't quite a Goblin Guide but this guy is going to do some damage when combined with Goblin Guide.
2. Rending Volley
- Another way to Kill Delver of Secrets, Stoneforge Mystic, etc..
3. Myth Realized
- This cards has sweet design but I think it is too much of a dream. When you have this card work it will look like the best card in your deck but when you top deck it on turn X it will look like poop. If this card does see any play I think it would more likely be as a sideboard card.
- Also insert obligatory reference to Enchantress. Done.
Other (Even more Tenuous)
4. Self-Inflicted Wound
- This is a narrow sideboard card but a nice way to kill off Green and White guys that will also kill off a Progenitus if that ever become relevant again. Unitl then I will stick with Deathmark though.
5. Shambling Goblin
- I don't know if having 8 of this effect is good enough to see play with something like Goblin Bombardment. I will leave that for Sam Black to decide.
6. Roast
- In the RUG mirror match this does kill Tarmogoyf. I still don't know that you want this in your 75 though. Maybe if Tombstalker/ Tasigur became a bigger thing.
7. Twin Bolt
- So, so close. When they make this cost R aka Instant Speed Forked Bolt, they will have printed maybe my favorite Magic card. Until then I will keep playing Forked Bolt.
8. Collected Company
- I will leave some mad genius to figure out how to get this to work.
9. Atarka's Command
- A must play in Modern but a pretty good card in legacy too if you care about the life gain.
10. Kolaghan's Command
- All of these modes are pretty good in a Grixis Type deck. It is a shame that it costs 3 mana but playing 1 of these in your 75 is reasonable.
All she wrote.
Cheers,
Simon
Usually I go through colour by colour but we are pretty light on payable's this time around, so lets get straight to the meat (with my ranking).
1. Dromoka's Command & Zurgo Bellstriker
- These look to be the best cards in the set by far for Legacy. I can see both of these popping up as 1/2 ofs in the only decks that they make sense to be in (GWx and Mono Red).
- Dromoka's Command is extremely versatile and will give some good edges to Mirror Matches and the other fair matches (Delver, Death and Taxes, etc.).
- Zurgo is likely a 1/2 of in Mono red decks with are forever present in Texas at least. He is a legend so I don't think you want too many of him. He also isn't quite a Goblin Guide but this guy is going to do some damage when combined with Goblin Guide.
2. Rending Volley
- Another way to Kill Delver of Secrets, Stoneforge Mystic, etc..
3. Myth Realized
- This cards has sweet design but I think it is too much of a dream. When you have this card work it will look like the best card in your deck but when you top deck it on turn X it will look like poop. If this card does see any play I think it would more likely be as a sideboard card.
- Also insert obligatory reference to Enchantress. Done.
Other (Even more Tenuous)
4. Self-Inflicted Wound
- This is a narrow sideboard card but a nice way to kill off Green and White guys that will also kill off a Progenitus if that ever become relevant again. Unitl then I will stick with Deathmark though.
5. Shambling Goblin
- I don't know if having 8 of this effect is good enough to see play with something like Goblin Bombardment. I will leave that for Sam Black to decide.
6. Roast
- In the RUG mirror match this does kill Tarmogoyf. I still don't know that you want this in your 75 though. Maybe if Tombstalker/ Tasigur became a bigger thing.
7. Twin Bolt
- So, so close. When they make this cost R aka Instant Speed Forked Bolt, they will have printed maybe my favorite Magic card. Until then I will keep playing Forked Bolt.
8. Collected Company
- I will leave some mad genius to figure out how to get this to work.
9. Atarka's Command
- A must play in Modern but a pretty good card in legacy too if you care about the life gain.
10. Kolaghan's Command
- All of these modes are pretty good in a Grixis Type deck. It is a shame that it costs 3 mana but playing 1 of these in your 75 is reasonable.
All she wrote.
Cheers,
Simon
Monday, March 16, 2015
SCG Dallas March 16 2015 - Legacy Premier IQ 10th Place Report Simon Christie
Standard
I was at a birthday party drinking beer all day Saturday so I couldn't play Standard (terrible right?) but one of my SCG Houston opponents ended up playing a variation of mono-red after I crushed him in Houston. He said the deck worked out great all weekend and he ended up making top 8 with it. He was particularly enamored with the sideboard Prophetic Flamespeakers. :) Good Job JB!
His List:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81024
Saturday night we got up to Dallas and grabbed a burger at the now semi-regular stop of Rodeo Goat (no fish and chips this time). Some burgers and beer were consumed and I hit the hay around Midnight. I was out like a light until ~7am. Sleeping all the way through the night with no baby crying, that is pretty crazy stuff for me these days. I woke up feeling sluggish, maybe I slept for too long and had too much uninterrupted sleep? Some people are just never happy...Sigh. A cup of tea later and things were at least looking a little better.
Legacy - RUG Delver (Get out of here Temur Delver)
I am not entirely sure how many people played in the Legacy PIQ but we played 8 rounds so ~200ish+ people.
Round 1 - Burn (Barnett, Keifer)
Red hat, red shirt and red deck box. I knew exactly what I was in for this round. Oh yeah and no playmat.
G1 - I lose game 1 because I choose to keep up spell pierce instead of deploying a nimble mongoose when I am at 11 life. My mana was quite constrained this game (1 Trop and 1 Wasteland). Eventually he gets down an Eidolon and it is too much for me to break through.
G2 - He gets me down to 12 before I just start smacking him with a giant Tarmogoyf.
G3 - I manage to leverage my dazes and spell pierces to force him to overcommit with a fireblast which I counter.
Phew. Burn is a bad matchup and it always sucks to lose to it in round 1 so i feel pretty good that i dodged the bullet.
Round 2 - Burn (Ullom, Brock)
I heard this guy playing while I was playing my round 1 opponent. What I heard as he screamed his actions at his opponent. "Sac two mountains, Fireblast you!" Ugh...
G1 - I am never in this game...his start is perfect with double goblin guide into my death. He ends the game at 20...Do the wheels start to fall off now?
G2 - This game is odd as I have enough pressure to race him with my turn 1 flipped Delver which he doesn't kill. I end that game at 4 life and he was at 3 before I deal him lethal. I think I likely lose this game if he is a little more patient.
G3 - I land a huge goyf and smack him with it.
Round 3 - RG Lands (Pierce, Stephen)
I recognize this guy so I ask him if he recognizes me. He does but doesn't want to say...I am racking my brain to try and figure out where I recognize him from. Finally I realize that it is from SCG Dallas last year (Here). I remember why our game was so funny and I ask him - "Forest?" I tell him how Forests always fail you and we proceed to play. He tells me he can play his deck better now. Good news for me to know what I am playing or just a super bluff?
G1 - We both mulligan to 6 and he is on the play. He take a long time to think about his hand. I snap keep my terrible hand of - X2 Fetch, Goose, x2 Goyf, Forked Bolt. He leads with mana bond but doesn't dump his hand (which I thought was likely after him thinking about his mulligan). I proceed to play dudes every turn and the forked bolt him to grow goose.
G2 - I counter Life From the Loam 5 or 6 times in this game and win.
Round 4 -BUG Delver (Williams, Keith H)
G1 - This is a really weird game and I am on 6 cards and on the draw. I manage to stabilize to the mid-game but I have to use a Force of Will on a Tarmogoyf putting me way behind. He lands a True-Name Nemesis and we are racing each other. He eventually draws removal for my Delver and I lose to the True Name.
G2 - I tempo him out.
G3 - This game was very interesting and I had a tough decision on turn 2/3 of the game. We have both wastelanded each other and he looks to be short of land but has a tropical island in play and a deathrite. Then he taps out to play a tarmogoyf. My board is Volcanic and Grim Lavamancer. Goyf is a 1/2 (just lands in yard). I untap and have the option to kill the Deathrite or the goyf. My instinct is to kill the Goyf and I remove the lands with the intention to do that but as I am point at which creature to kill I change my mind and select Deathrite. Honestly I think there is a good argument either way. It is also relevant that I have a Submerge in hand. So I am not too worried about getting rid of Goyf at some point. I end up losing because he manages to super charge his Goyf on the next turn and start smacking me for a lot of damage. Oh yeah and at some point in the game I get another Grim Lavamancer active and almost try to double ping his Tarmogoyf that is a 4/5. That would have been awkward.
This was a pretty frustrating game to lose.
Round 5 - RW Painter (Williams, Harold)
G1 - I have played against this deck a lot and drawing my Gitaxian probe gives me a lot of info to help navigate the game even more smoothly.
G2 - Again I slow the game down then land a Goyf. He lands a Blood Moon which I let him resolve even though I have a Force of Will in hand since I figure I can just counter his next spell.
This version is so much worse again RUG Delver since they care about their fetches a lot more than other version and also get hit by Wasteland.
Round 6 - Storm (Stanley, Kevin)
G1 - We both mull and my hand is a little mediocre but I do land a delver and attack him down to 17! My opponent goes off on turn 3 with Ad Nauseam and Cabal Rituals. He goes all the way down to 3 and stops. He then thinks for a while plays a polluted delta and fetches. He picks up his library and starts to look through it. I quickly stop him and play a stifle...he looks at me and his hand and goes in the tank. Two minutes later I am the winner.
G2 - I have quite a few cards to bring in from my sideboard and I counter his spells.
Round 7 - UWR Delver (Palmer, Austin)
G1 - This was an odd game. My opponent played 3 Swords to Plowshares making me gain 11 life this gain (killing 2 Tarmogoyfs and a Delver of Secrets). Eventually I land a Delver and start going to town. He lands a True Name and starts swinging back but I have 11 extra life...so I win.
G2 - I probe him early and proceed to play around his hand.
This is the type of Delver match that I love to play. I am physically and mentally exhausted (not to mention hungry). Oh yeah and I was paired down this round
Round 8 - Burn (Avera, Trent)
We look at standings and I know I have to play to make it to Top 8. I really just wanted to go eat and go home...My opponent says "we can draw," I tell him that I don't think we can but he just keeps saying it over and over again. I saw my opponent playing earlier that day and I know he is playing Burn. I am tired, exhausted and really don't want to play vs burn so I take the draw. Not the smarted thing in the world I know but there you go. It is worth noting that I likely would have made top 8 if the other two table that we cared about drew. One of the tables went to time and the guy did manage to kill his opponent on turn 3 of turns...
List on SCG:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81094
Note - SCG missed the 2nd Destructive Revelry from the sideboard.
The Sideboard is where the real work came into play.
So yeah another 10th place finish. I should probably start making top 8 finishes instead. I only have myself to blame for this one though. On the plus side I did play pretty well all day despite how tired I was with the exception of trying to Grim Lavamancer a Goyf).
Cheers,
Simon
I was at a birthday party drinking beer all day Saturday so I couldn't play Standard (terrible right?) but one of my SCG Houston opponents ended up playing a variation of mono-red after I crushed him in Houston. He said the deck worked out great all weekend and he ended up making top 8 with it. He was particularly enamored with the sideboard Prophetic Flamespeakers. :) Good Job JB!
His List:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81024
Saturday night we got up to Dallas and grabbed a burger at the now semi-regular stop of Rodeo Goat (no fish and chips this time). Some burgers and beer were consumed and I hit the hay around Midnight. I was out like a light until ~7am. Sleeping all the way through the night with no baby crying, that is pretty crazy stuff for me these days. I woke up feeling sluggish, maybe I slept for too long and had too much uninterrupted sleep? Some people are just never happy...Sigh. A cup of tea later and things were at least looking a little better.
Legacy - RUG Delver (Get out of here Temur Delver)
I am not entirely sure how many people played in the Legacy PIQ but we played 8 rounds so ~200ish+ people.
Round 1 - Burn (Barnett, Keifer)
Red hat, red shirt and red deck box. I knew exactly what I was in for this round. Oh yeah and no playmat.
G1 - I lose game 1 because I choose to keep up spell pierce instead of deploying a nimble mongoose when I am at 11 life. My mana was quite constrained this game (1 Trop and 1 Wasteland). Eventually he gets down an Eidolon and it is too much for me to break through.
G2 - He gets me down to 12 before I just start smacking him with a giant Tarmogoyf.
G3 - I manage to leverage my dazes and spell pierces to force him to overcommit with a fireblast which I counter.
Phew. Burn is a bad matchup and it always sucks to lose to it in round 1 so i feel pretty good that i dodged the bullet.
Round 2 - Burn (Ullom, Brock)
I heard this guy playing while I was playing my round 1 opponent. What I heard as he screamed his actions at his opponent. "Sac two mountains, Fireblast you!" Ugh...
G1 - I am never in this game...his start is perfect with double goblin guide into my death. He ends the game at 20...Do the wheels start to fall off now?
G2 - This game is odd as I have enough pressure to race him with my turn 1 flipped Delver which he doesn't kill. I end that game at 4 life and he was at 3 before I deal him lethal. I think I likely lose this game if he is a little more patient.
G3 - I land a huge goyf and smack him with it.
Round 3 - RG Lands (Pierce, Stephen)
I recognize this guy so I ask him if he recognizes me. He does but doesn't want to say...I am racking my brain to try and figure out where I recognize him from. Finally I realize that it is from SCG Dallas last year (Here). I remember why our game was so funny and I ask him - "Forest?" I tell him how Forests always fail you and we proceed to play. He tells me he can play his deck better now. Good news for me to know what I am playing or just a super bluff?
G1 - We both mulligan to 6 and he is on the play. He take a long time to think about his hand. I snap keep my terrible hand of - X2 Fetch, Goose, x2 Goyf, Forked Bolt. He leads with mana bond but doesn't dump his hand (which I thought was likely after him thinking about his mulligan). I proceed to play dudes every turn and the forked bolt him to grow goose.
G2 - I counter Life From the Loam 5 or 6 times in this game and win.
Round 4 -BUG Delver (Williams, Keith H)
G1 - This is a really weird game and I am on 6 cards and on the draw. I manage to stabilize to the mid-game but I have to use a Force of Will on a Tarmogoyf putting me way behind. He lands a True-Name Nemesis and we are racing each other. He eventually draws removal for my Delver and I lose to the True Name.
G2 - I tempo him out.
G3 - This game was very interesting and I had a tough decision on turn 2/3 of the game. We have both wastelanded each other and he looks to be short of land but has a tropical island in play and a deathrite. Then he taps out to play a tarmogoyf. My board is Volcanic and Grim Lavamancer. Goyf is a 1/2 (just lands in yard). I untap and have the option to kill the Deathrite or the goyf. My instinct is to kill the Goyf and I remove the lands with the intention to do that but as I am point at which creature to kill I change my mind and select Deathrite. Honestly I think there is a good argument either way. It is also relevant that I have a Submerge in hand. So I am not too worried about getting rid of Goyf at some point. I end up losing because he manages to super charge his Goyf on the next turn and start smacking me for a lot of damage. Oh yeah and at some point in the game I get another Grim Lavamancer active and almost try to double ping his Tarmogoyf that is a 4/5. That would have been awkward.
This was a pretty frustrating game to lose.
Round 5 - RW Painter (Williams, Harold)
G1 - I have played against this deck a lot and drawing my Gitaxian probe gives me a lot of info to help navigate the game even more smoothly.
G2 - Again I slow the game down then land a Goyf. He lands a Blood Moon which I let him resolve even though I have a Force of Will in hand since I figure I can just counter his next spell.
This version is so much worse again RUG Delver since they care about their fetches a lot more than other version and also get hit by Wasteland.
Round 6 - Storm (Stanley, Kevin)
G1 - We both mull and my hand is a little mediocre but I do land a delver and attack him down to 17! My opponent goes off on turn 3 with Ad Nauseam and Cabal Rituals. He goes all the way down to 3 and stops. He then thinks for a while plays a polluted delta and fetches. He picks up his library and starts to look through it. I quickly stop him and play a stifle...he looks at me and his hand and goes in the tank. Two minutes later I am the winner.
G2 - I have quite a few cards to bring in from my sideboard and I counter his spells.
Round 7 - UWR Delver (Palmer, Austin)
G1 - This was an odd game. My opponent played 3 Swords to Plowshares making me gain 11 life this gain (killing 2 Tarmogoyfs and a Delver of Secrets). Eventually I land a Delver and start going to town. He lands a True Name and starts swinging back but I have 11 extra life...so I win.
G2 - I probe him early and proceed to play around his hand.
This is the type of Delver match that I love to play. I am physically and mentally exhausted (not to mention hungry). Oh yeah and I was paired down this round
Round 8 - Burn (Avera, Trent)
We look at standings and I know I have to play to make it to Top 8. I really just wanted to go eat and go home...My opponent says "we can draw," I tell him that I don't think we can but he just keeps saying it over and over again. I saw my opponent playing earlier that day and I know he is playing Burn. I am tired, exhausted and really don't want to play vs burn so I take the draw. Not the smarted thing in the world I know but there you go. It is worth noting that I likely would have made top 8 if the other two table that we cared about drew. One of the tables went to time and the guy did manage to kill his opponent on turn 3 of turns...
List on SCG:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81094
Note - SCG missed the 2nd Destructive Revelry from the sideboard.
Main Deck
Creatures (12)
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
Lands (18)
4 Flooded Strand
4 Polluted Delta
3 Tropical Island
3 Volcanic Island
4 Wasteland
Spells (30)
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
3 Spell Pierce
1 Spell Snare
4 Stifle
1 Forked Bolt
1 Gitaxian Probe
4 Ponder
The Main Deck is pretty Standard with the following being the final 6 flex slots -
3 Spell Pierce - I think 2 of these are mandatory in the deck but most people don't play a third. I like spell pierce in almost every matchup and when it is good it is very, very good. I thought there was going to be a lot of miracles and a lot of burn so more spell pierces seemed good.
1 Forked Bolt - I usually run between 5 & 7 burn spells main deck. I decided to go a little lower on my main deck burn and have the extra burn/red spells in my board for this weekend.
1 Gitaxian Probe - I like the 9th cantrip for helping find lands/burn spells and the information is great.
1 Spell Snare - To name just a few things I countered this weekend - Tarmogoyf, Painter's Servant and Price of Progress. Almost every deck has a good target for spell snare and sometimes you just need a hard counter (even if it is situational).
Sideboard
1 Grafdigger's Cage
2 Grim Lavamancer
1 Scavenging Ooze
1 Sulfuric Vortex
2 Destructive Revelry
1 Envelop
1 Izzet Charm
1 Pyroblast
2 Submerge
1 Vendilion Clique
2 Sudden Demise
The Sideboard is where the real work came into play.
1 Grafdigger's Cage - This should probably be 2 Grafdiggers Cage but I hate graveyard hate and I changed the second Cage for a Scavenging Ooze because I like ooze in the Delver matchups as well as against burn. The second cage also helps against Elves but I felt like I had that covered with Grim Lavamancer and Sudden Demise.
2 Grim Lavamancer - This was the best card in my sideboard by far. I side boarded it in 5/8 rounds and if I had played the last round it would have been 6/8). Little lavaman did everything, he controlled the board, he shot my opponent for two and he sometimes even attacked for one.
1 Scavenging Ooze - A loose graveyard hate card that can also come in versus the delver matches as well as vs. burn.
1 Sulfuric Vortex - My favorite way to beat miracles and Batterskull that is not named Destructive Revelry.
2 Destructive Revelry - My favorite Artifact/Enchantment Hate. Sure it isn't as good as Ancient Grudge at blowing up artifacts BUT it blows up enchantments and domes your opponent for two...Also nobody play affinity...
1 Envelop - Envelop was good versus Burn and Storm but I also like it versus Miracles, Show and Tell as well as versus Elves.
1 Izzet Charm - I had a flex spot left in my list that was a miser Divert (which is prettyspicy). I felt like I needed to not be so cute though. My options were a Forked Bolt or the 4th Spell Pierce/Flusterstorm. I decided to split the difference and run the multi functional swiss army knife. I sideboarded Izzet Charm in several times and I was pretty impressed with its functionality and I countered several spells and killed a Delver of Secrets.
1 Pyroblast - I could handle having another Pyroblast in the Sideboard but space is super tight. Thankfully the main deck has a bunch of good cards versus Miracles which is the matchup where you want more Pyroblasts.
2 Submerge - This is for BUG, the mirror match and Dark Depths, as well as versus anybody with Forests. I am unsure of how good this is versus elves since you want to keep all your burn and also your counters against them...slightly awkward.
1 Vendilion Clique - This for the Combo and Control matchups.
2 Sudden Demise - I love Grim Lavamancer and I love Rough//Tumble but they don't work well together. So my solution was to run Sudden Demise. The theory is sound but I didn't get the matchups (Tribal (Merfolk, Goblins, Elves) and Death & Taxes) to see how well it would have worked. It is also worth noting that with Death and taxes going to the Skies and to Brimaz, Rough//Tumble is pretty bad versus them these days. Sudden demise can at least kill their dudes if you can get to enough mana which admittedly can be a big task in the face of Rishadan Port and Wasteland.
So yeah another 10th place finish. I should probably start making top 8 finishes instead. I only have myself to blame for this one though. On the plus side I did play pretty well all day despite how tired I was with the exception of trying to Grim Lavamancer a Goyf).
Cheers,
Simon
Thursday, March 12, 2015
Preview - SCG Dallas March 14-15
I guess this is what it is like living on the East-Coast around Virginia area, two SCGs in two months...must be nice (or exhausting). This weekend marks my annual/bi-annual pilgrimage to Dallas (or really Fort Worth but enough e-ink has been slung in regards to that). It is my time to go eat fish and chips (feel free to ask me where) and sling some cardboard. Due to a birthday party, spring break and baby/family time; I will be giving Saturdays Standard tournament a miss. I am a little sad to be unable to battle with mountains on Saturday but I do get to play Legacy so I cannot be too unhappy.
For anyone interested here is my updated version of Red:
Mono Red
For legacy I am 99% on the usual.
RUG
Land [18]
Sideboard [15]
The main deck is pretty set except for whether I want the 3rd Spell Pierce or a 6th burn spell (forked bolt). Running a 2nd Gitaxian Probe or 1st Thoughtscour is also an option in that flex spot. It has been a while since I have played instand speed 3/3 on turn 2 with nimble mongoose. Eating your opponents creatures is fun...even if they are snakes.
There is also a small part of me that is thinking about bringing a modern deck so that I can audible over to modern if the modern tournament looks smaller/easier but I have a new miscut Forked Bolt which I have yet to play with so that is probably the clincher.
Good Luck to everyone in Dallas this weekend!
Cheers,
Simon
For anyone interested here is my updated version of Red:
Mono Red
Creatures (20)
4 Firedrinker Satyr
4 Foundry Street Denizen
3 Frenzied Goblin
1 Goblin Heelcutter
2 Mardu Scout
4 Monastery Swiftspear
2 Goblin Rabblemaster
Lands (19)
19 Mountain
Spells (21)
4 Wild Slash
4 Searing Blood
4 Stoke the Flames
4 Lightning Strike
3 Titan's Strength
2 Hordeling Outburt
Sideboard [15]
3 Eidolon of the Great Revel
3 Prophetic Flamespeaker
3 Peak Eruption
2 Scouring Sands
2 Arc Lightning
1 Harness by Force
1 Mountain
For legacy I am 99% on the usual.
RUG
Creature [12]
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
Instant [24]
1 Spellsnare
3 Spell Pierce
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Stifle
Sorcery [6]
1 Forked Bolt
1 Gitaxian Probe
4 Ponder
Land [18]
3 Tropical Island
3 Volcanic Island
4 Flooded Strand
4 Polluted Delta
4 Wasteland
Sideboard [15]
1 Flusterstorm / Divert
1 Envelop
2 Destructive Revelry
1 Grafdigger’s Cage
1 Scavenging Ooze
1 Sulfuric Vortex
2 Submerge
1 Vendilion Clique
2 Sudden Demise
2 Grim Lavamancer
1 Pyroblast
The main deck is pretty set except for whether I want the 3rd Spell Pierce or a 6th burn spell (forked bolt). Running a 2nd Gitaxian Probe or 1st Thoughtscour is also an option in that flex spot. It has been a while since I have played instand speed 3/3 on turn 2 with nimble mongoose. Eating your opponents creatures is fun...even if they are snakes.
There is also a small part of me that is thinking about bringing a modern deck so that I can audible over to modern if the modern tournament looks smaller/easier but I have a new miscut Forked Bolt which I have yet to play with so that is probably the clincher.
Good Luck to everyone in Dallas this weekend!
Cheers,
Simon
Subscribe to:
Posts (Atom)