Wednesday, March 25, 2015

Magic Online _ MODO _ MTGO Basic Lands

I finally took the plunge and decided on my basic lands for MODO. The prices for some of the basics are pretty weird online and I wanted to to buy 20-25 of each basic which will be enough for any deck I want to play, barring something really weird.

Behold in all their glory:

Plains



Island



Swamp



Forest



Mountain


The hardest choice was choosing a good forest (I still don't know if I picked right) and other than that, most of the choices were between 1-2 for each basic land (other than Plains which was always going to be Sunflowers).

-Cheers-


Monday, March 23, 2015

MTG Dragons of Tarkir Legacy Set Review

I am running a little late for this set review but I wanted to share anyway.

Usually I go through colour by colour but we are pretty light on payable's this time around, so lets get straight to the meat (with my ranking).

1. Dromoka's Command & Zurgo Bellstriker
- These look to be the best cards in the set by far for Legacy. I can see both of these popping up as 1/2 ofs in the only decks that they make sense to be in (GWx and Mono Red).
- Dromoka's Command is extremely versatile and will give some good edges to Mirror Matches and the other fair matches  (Delver, Death and Taxes, etc.).
- Zurgo is likely a 1/2 of in Mono red decks with are forever present in Texas at least. He is a legend so I don't think you want too many of him. He also isn't quite a Goblin Guide but this guy is going to do some damage when combined with Goblin Guide.

2. Rending Volley
- Another way to Kill Delver of Secrets, Stoneforge Mystic, etc..

3. Myth Realized  
- This cards has sweet design but I think it is too much of a dream. When you have this card work it will look like the best card in your deck but when you top deck it on turn X it will look like poop. If this card does see any play I think it would more likely be as a sideboard card.
- Also insert obligatory reference to Enchantress. Done.

Other (Even more Tenuous)

4. Self-Inflicted Wound
- This is a narrow sideboard card but a nice way to kill off Green and White guys that will also kill off a Progenitus if that ever become relevant again. Unitl then I will stick with Deathmark though.

5. Shambling Goblin
- I don't know if having 8 of this effect is good enough to see play with something like Goblin Bombardment. I will leave that for Sam Black to decide.

6. Roast
- In the RUG mirror match this does kill Tarmogoyf. I still don't know that you want this in your 75 though. Maybe if Tombstalker/ Tasigur became a bigger thing.

7. Twin Bolt
- So, so close. When they make this cost R aka Instant Speed Forked Bolt, they will have printed maybe my favorite Magic card. Until then I will keep playing Forked Bolt.

8. Collected Company
- I will leave some mad genius to figure out how to get this to work.

9. Atarka's Command
- A must play in Modern but a pretty good card in legacy too if you care about the life gain.

10. Kolaghan's Command
- All of these modes are pretty good in a Grixis Type deck. It is a shame that it costs 3 mana but playing 1 of these in your 75 is reasonable.

All she wrote.


Cheers,
Simon

Monday, March 16, 2015

SCG Dallas March 16 2015 - Legacy Premier IQ 10th Place Report Simon Christie

Standard

I was at a birthday party drinking beer all day Saturday so I couldn't play Standard (terrible right?) but one of my SCG Houston opponents ended up playing a variation of mono-red after I crushed him in Houston. He said the deck worked out great all weekend and he ended up making top 8 with it. He was particularly enamored with the sideboard Prophetic Flamespeakers. :) Good Job JB!

His List:

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81024

Saturday night we got up to Dallas and grabbed a burger at the now semi-regular stop of Rodeo Goat (no fish and chips this time). Some burgers and beer were consumed and I hit the hay around Midnight. I was out like a light until ~7am. Sleeping all the way through the night with no baby crying, that is pretty crazy stuff for me these days. I woke up feeling sluggish, maybe I slept for too long and had too much uninterrupted sleep? Some people are just never happy...Sigh. A cup of tea later and things were at least looking a little better.

Legacy - RUG Delver (Get out of here Temur Delver)

I am not entirely sure how many people played in the Legacy PIQ but we played 8 rounds so ~200ish+ people.

Round 1 - Burn (Barnett, Keifer)

Red hat, red shirt and red deck box. I knew exactly what I was in for this round. Oh yeah and no playmat.

G1 - I lose game 1 because I choose to keep up spell pierce  instead of deploying a nimble mongoose when I am at 11 life. My mana was quite constrained this game (1 Trop and 1 Wasteland). Eventually he gets down an Eidolon and it is too much for me to break through.

G2 - He gets me down to 12 before I just start smacking him with a giant Tarmogoyf.

G3 - I manage to leverage my dazes and spell pierces to force him to overcommit with a fireblast which I counter.

Phew. Burn is a bad matchup and it always sucks to lose to it in round 1 so i feel pretty good that i dodged the bullet.

Round 2 - Burn (Ullom, Brock)

I heard this guy playing while I was playing my round 1 opponent. What I heard as he screamed his actions at his opponent. "Sac two mountains, Fireblast you!" Ugh...

G1 - I am never in this game...his start is perfect with double goblin guide into my death. He ends the game at 20...Do the wheels start to fall off now?

G2 - This game is odd as I have enough pressure to race him with my turn 1 flipped Delver which he doesn't kill. I end that game at 4 life and he was at 3 before I deal him lethal. I think I likely lose this game if he is a little more patient.

G3 - I land a huge goyf and smack him with it.


Round 3 - RG Lands (Pierce, Stephen)

I recognize this guy so I ask him if he recognizes me. He does but doesn't want to say...I am racking my brain to try and figure out where I recognize him from. Finally I realize that it is from SCG Dallas last year (Here). I remember why our game was so funny and I ask him - "Forest?" I tell him how Forests always fail you and we proceed to play. He tells me he can play his deck better now. Good news for me to know what I am playing or just a super bluff?

G1 - We both mulligan to 6 and he is on the play. He take a long time to think about his hand. I snap keep my terrible hand of - X2 Fetch, Goose, x2 Goyf, Forked Bolt. He leads with mana bond but doesn't dump his hand (which I thought was likely after him thinking about his mulligan). I proceed to play dudes every turn and the forked bolt him to grow goose.

G2 - I counter Life From the Loam 5 or 6 times in this game and win.  



Round 4 -BUG Delver (Williams, Keith H)

G1 -  This is a really weird game and I am on 6 cards and on the draw. I manage to stabilize to the mid-game but I have to use a Force of Will on a Tarmogoyf putting me way behind. He lands a True-Name Nemesis and we are racing each other. He eventually draws removal for my Delver and I lose to the True Name.

G2 - I tempo him out.

G3 - This game was very interesting and I had a tough decision on turn 2/3 of the game. We have both wastelanded each other and he looks to be short of land but has a tropical island in play and a deathrite. Then he taps out to play a tarmogoyf. My board is Volcanic and Grim Lavamancer. Goyf is a 1/2 (just lands in yard). I untap and have the option to kill the Deathrite or the goyf. My instinct is to kill the Goyf and I remove the lands with the intention to do that but as I am point at which creature to kill I change my mind and select Deathrite. Honestly I think there is a good argument either way. It is also relevant that I have a Submerge in hand. So I am not too worried about getting rid of Goyf at some point. I end up losing because he manages to super charge his Goyf on the next turn and start smacking me for a lot of damage. Oh yeah and at some point in the game I get another Grim Lavamancer active and almost try to double ping his Tarmogoyf that is a 4/5. That would have been awkward.

This was a pretty frustrating game to lose.

Round 5 - RW Painter (Williams, Harold)

G1 - I have played against this deck a lot and drawing my Gitaxian probe gives me a lot of info to help navigate the game even more smoothly.

G2 - Again I slow the game down then land a Goyf. He lands a Blood Moon which I let him resolve even though I have a Force of Will in hand since I figure I can just counter his next spell.

This version is so much worse again RUG Delver since they care about their fetches a lot  more than other version and also get hit by Wasteland.

Round 6 - Storm (Stanley, Kevin)

G1 - We both mull and my hand is a little mediocre but I do land a delver and attack him down to 17! My opponent goes off on turn 3 with Ad Nauseam and Cabal Rituals. He goes all the way down to 3 and stops. He then thinks for a while plays a polluted delta and fetches. He picks up his library  and starts to look through it. I quickly stop him and play a stifle...he looks at me and his hand and goes in the tank. Two minutes later I am the winner.

G2 - I have quite a few cards to bring in from my sideboard and I counter his spells.


Round 7 - UWR Delver (Palmer, Austin)

G1 - This was an odd game. My opponent played 3 Swords to Plowshares making me gain 11 life this gain (killing 2 Tarmogoyfs and a Delver of Secrets). Eventually I land a Delver and start going to town. He lands a True Name and starts swinging back but I have 11 extra life...so I win.

G2 - I probe him early and proceed to play around his hand.

This is the type of Delver match that I love to play. I am physically and mentally exhausted (not to mention hungry). Oh yeah and I was paired down this round


Round 8 - Burn (Avera, Trent)

We look at standings and I know I have to play to make it to Top 8. I really just wanted to go eat and go home...My opponent says "we can draw," I tell him that I don't think we can but he just keeps saying it over and over again. I saw my opponent playing earlier that day and I know he is playing Burn. I am tired, exhausted and really don't want to play vs burn so I take the draw. Not the smarted thing in the world I know but there you go. It is worth noting that I likely would have made top 8 if the other two table that we cared about drew. One of the tables went to time and the guy did manage to kill his opponent on turn 3 of turns...

List on SCG:

http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=81094

Note - SCG missed the 2nd Destructive Revelry from the sideboard.

Main Deck
 
Creatures (12)

4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf

Lands (18)

4 Flooded Strand
4 Polluted Delta
3 Tropical Island
3 Volcanic Island
4 Wasteland
 
Spells (30)

4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
3 Spell Pierce
1 Spell Snare
4 Stifle
1 Forked Bolt
1 Gitaxian Probe
4 Ponder
 
The Main Deck is pretty Standard with the following being the final 6 flex slots -
 
3 Spell Pierce - I think 2 of these are mandatory in the deck but most people don't play a third. I like spell pierce in almost every matchup and when it is good it is very, very good. I thought there was going to be a lot of miracles and a lot of burn so more spell pierces seemed good.
 
1 Forked Bolt - I usually run between 5 & 7 burn spells main deck. I decided to go a little lower on my main deck burn and have the extra burn/red spells in my board for this weekend.
 
1 Gitaxian Probe - I like the 9th cantrip for helping find lands/burn spells and the information is great.
 
1 Spell Snare - To name just a few things I countered this weekend - Tarmogoyf, Painter's Servant and Price of Progress. Almost every deck has a good target for spell snare and sometimes you just need a hard counter (even if it is situational).   

Sideboard

1 Grafdigger's Cage
2 Grim Lavamancer
1 Scavenging Ooze
1 Sulfuric Vortex
2 Destructive Revelry
1 Envelop
1 Izzet Charm
1 Pyroblast
2 Submerge
1 Vendilion Clique
2 Sudden Demise

The Sideboard is where the real work came into play.

1 Grafdigger's Cage - This should probably be 2 Grafdiggers Cage but I hate graveyard hate and I changed the second Cage for a Scavenging Ooze because I like ooze in the Delver matchups as well as against burn. The second cage also helps against Elves but I felt like I had that covered with Grim Lavamancer and Sudden Demise.
 
2 Grim Lavamancer - This was the best card in my sideboard by far. I side boarded it in 5/8 rounds and if I had played the last round it would have been 6/8). Little lavaman did everything, he controlled the board, he shot my opponent for two and he sometimes even attacked for one.
 
1 Scavenging Ooze - A loose graveyard hate card that can also come in versus the delver matches as well as vs. burn.
 
1 Sulfuric Vortex - My favorite way to beat miracles and Batterskull that is not named Destructive Revelry.
 
2 Destructive Revelry - My favorite Artifact/Enchantment Hate. Sure it isn't as good as Ancient Grudge at blowing up artifacts BUT it blows up enchantments and domes your opponent for two...Also nobody play affinity...
 
1 Envelop - Envelop was good versus Burn and Storm but I also like it versus Miracles, Show and Tell as well as versus Elves.
 
1 Izzet Charm - I had a flex spot left in my list that was a miser Divert (which is prettyspicy). I felt like I needed to not be so cute though. My options were a Forked Bolt or the 4th Spell Pierce/Flusterstorm. I decided to split the difference and run the multi functional swiss army knife. I sideboarded Izzet Charm in several times and I was pretty impressed with its functionality and I countered several spells and killed a Delver of Secrets.
 
1 Pyroblast - I could handle having another Pyroblast in the Sideboard but space is super tight. Thankfully the main deck has a bunch of good cards versus Miracles which is the matchup where you want more Pyroblasts.
 
2 Submerge - This is for BUG, the mirror match and Dark Depths, as well as versus anybody with Forests. I am unsure of how good this is versus elves since you want to keep all your burn and also your counters against them...slightly awkward.
 
1 Vendilion Clique - This for the Combo and Control matchups.
 
2 Sudden Demise - I love Grim Lavamancer and I love Rough//Tumble but they don't work well together. So my solution was to run Sudden Demise. The theory is sound but I didn't get the matchups (Tribal (Merfolk, Goblins, Elves) and Death & Taxes) to see how well it would have worked. It is also worth noting that with Death and taxes going to the Skies and to Brimaz, Rough//Tumble is pretty bad versus them these days. Sudden demise can at least kill their dudes if you can get to enough mana which admittedly can be a big task in the face of Rishadan Port and Wasteland.  

So yeah another 10th place finish. I should probably start making top 8 finishes instead. I only have myself to blame for this one though. On the plus side I did play pretty well all day despite how tired I was with the exception of trying to Grim Lavamancer a Goyf).

Cheers,
Simon

Thursday, March 12, 2015

Preview - SCG Dallas March 14-15

I guess this is what it is like living on the East-Coast around Virginia area, two SCGs in two months...must be nice (or exhausting). This weekend marks my annual/bi-annual pilgrimage to Dallas (or really Fort Worth but enough e-ink has been slung in regards to that). It is my time to go eat fish and chips (feel free to ask me where) and sling some cardboard. Due to a birthday party, spring break and baby/family time; I will be giving Saturdays Standard tournament a miss. I am a little sad to be unable to battle with mountains on Saturday but I do get to play Legacy so I cannot be too unhappy.

For anyone interested here is my updated version of Red:

Mono Red

Creatures (20)

4 Firedrinker Satyr
4 Foundry Street Denizen
3 Frenzied Goblin
1 Goblin Heelcutter
2 Mardu Scout
4 Monastery Swiftspear
2 Goblin Rabblemaster
 
Lands (19)
 
19 Mountain

Spells (21)

4 Wild Slash
4 Searing Blood
4 Stoke the Flames
4 Lightning Strike
3 Titan's Strength
2 Hordeling Outburt

Sideboard [15]

3 Eidolon of the Great Revel
3 Prophetic Flamespeaker
3 Peak Eruption
2 Scouring Sands
2 Arc Lightning
1 Harness by Force
1 Mountain

For legacy I am 99% on the usual.

RUG

Creature [12]

4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
 
Instant [24]
 
1 Spellsnare
3 Spell Pierce
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Stifle
 
Sorcery [6]
 
1 Forked Bolt
1 Gitaxian Probe
4 Ponder

Land [18]
3 Tropical Island
3 Volcanic Island
4 Flooded Strand
4 Polluted Delta
4 Wasteland

Sideboard [15]
1 Flusterstorm / Divert
1 Envelop
2 Destructive Revelry
1 Grafdigger’s Cage
1 Scavenging Ooze  
1 Sulfuric Vortex
2 Submerge
1 Vendilion Clique
2 Sudden Demise
2 Grim Lavamancer
1 Pyroblast

The main deck is pretty set except for whether I want the 3rd Spell Pierce or a 6th burn spell (forked bolt). Running a 2nd Gitaxian Probe or 1st Thoughtscour is also an option in that flex spot. It has been a while since I have played instand speed 3/3 on turn 2 with nimble mongoose. Eating your opponents creatures is fun...even if they are snakes.

There is also a small part of me that is thinking about bringing a modern deck so that I can audible over to modern if the modern tournament looks smaller/easier but I have a new miscut Forked Bolt which I have yet to play with so that is probably the clincher.

Good Luck to everyone in Dallas this weekend!

Cheers,
Simon