See below for SCG Dallas November 11 2013 - Legacy Winner Report by Ty Thomason:
http://mtgbazaar.blogspot.com/
-Cheers-
Friday, November 15, 2013
Tuesday, January 1, 2013
2012 in Review
The announcement at the end of 2011 that Wizards would have
Modern PTQ’s was a huge turning point in the amount of magic I was to play. My
primary Magical interests lie in Legacy and Magic finance. Attending PTQs, GPs and other large
tournaments is something I had only ever done sparingly and when they have been
convenient (read: close by). All of that would change, now that I could attend
PTQs and play a format that I was actually interested in. In addition, I would
still be able to buy and sell magic cards and play in my local weekly legacy
events when I was not travelling for other events.
The
beginning of 2012 was a little slow for me due to being busy with a new job,
which I only started at the end of the previous year. That was also the time that Bonnie and I
moved in together. While she wasn't my
first girlfriend, she was the first one I chose to live with, so I wanted to devote
some time and energy to that. Right when
she moved here, she had to sit for the Texas Bar Exam. Being an old passing veteran of that exam, I
focused on trying to ease her stress during the studying months. But as soon as she passed and secured a job,
I was right back into the scene, ready for the 2012 GPs and PTQs, especially
the one that would send me to the Pro Tour.
As a Houston PTQ approached I was
deep in the thick of researching lists and I spent the week before the PTQ
emailing lists back and forth with CHRIS ODORIZZI. There were a lot of articles
being written and we both wanted to make sure we didn’t miss anything. The
format was still pretty raw so the anticipation to solve the format was
tantalizing.
Top 8 a PTQ with Splinter Twin
At the very first Modern PTQ I played Splinter Twin. It was
a last minute decision after reading several articles about the deck (several
people had managed to TOP 8 PTQ’s with the deck) and just generally feeling
like the deck was very well positioned. The main problem was that I had never
cast a splinter twin in my magical life.
My 1 and only
experience with twin was playing against it at an FNM where I had borrowed a
UWB control deck from a friend to play for the evening. I remember winning the
match because I sculpted my hand to be full of counter spells over the course
of the game and I won because he miss-timed his fetch lands which allowed me to
spell pierce with his fetch trigger on the stack.
I was x-0 in the PTQ until the 5th round when I
faced off against the mirror match. I had absolutely no idea how to play the
match and ended up losing 2-0. I won the next round and ended up drawing the
last round because I was playing against a guy who was locked for t8 with a
draw and was also playing twin. I ran the risk of not making t8 by doing this
but I was also pretty sure that my knowledge of the mirror match would be a
liability in the mirror. After sneaking into t8 as the 8th seed, I
was quickly dispatched in two games by JOE BASS playing UWR Geist of Saint
Traft (insert link).
I learnt some valuable lessons playing in this tournament
which are still applicable to modern in 2013:
1.
Modern plays a lot like legacy but there are far
fewer checks and balances. The main difference is that there is no force of
will and there is no wasteland. This makes combo and multi-colour decks very
powerful in the format.
2.
A lot of people will play budget decks (For 2013
expect to see Burn, Red-Black Burn, Affinity/Robots and Boogle).
3.
A lot of people will play pet decks whether they
are good or not (For 2013 expect to see - Tron, Birthing Pod, Living End, Eggs,
Tokens and Splinter Twin).
4.
A lot of people do not own or have access to
Tarmogoyfs (this may or may not change with modern masters).
As usual the time spent before the next PTQ was occupied by
multiple emails between CHRIS and me. We had a copy of JOE BASS’s list as it
was in my email as a potential deck that we had highlighted the week before the
Houston PTQ. Most of the week before the Lafayette PTQ I spent thinking about
sideboard plans and how much I hated the Burst lightning’s in Joes deck. Sure
you could sometimes kick is to kill a deceiver exarch but overall it seemed very
weak. I also wanted to think of a trump
for the mirror. I knew that there would be a few people on the deck after JOE
BASS did well with it. The other big break out deck from this week was the RG
TRON deck that CHARLES GINDY had won a Magic Online PTQ with. I figured most
people wouldn’t have seen those results yet or there wouldn’t be that many
people throwing the list together.
Top 8 a PTQ and win the PTQ with UWR
The night before the PTQ Chris had asked me to pull some
Ajani Vengeants for him as well as a few other cards. This was his way to
overpower his opponent in the mirror and in some of the other slower matchups.
While going through cards I found an old sideboard favorite of mine from when
BLOODBRAID ELF was in type 2 – DEFT DUELIST. I decided that I was going to play
3 in the sideboard. I also changed the main deck burst lightning’s to forked
bolts. The only other deviation was that I played 3 leyline of sanctity’s in
the board.
The night before the PTQ I played no magic and cycled 30miles
and went to bed early…I also ate well throughout the day thanks in part to food
packed by my girlfriend.
While making my sideboard I went around the room and looked
at the decks people had sprawled out in front of them. I saw very few decks
that were reliant on the graveyard so decided I would go all in on no graveyard
hate. About 3 minutes before they were about to ask for deck lists someone came
round asking if anyone had living ends. I made a comment to CHRIS ODORIZZI that
I wouldn’t trade a living end to anyone since I had no graveyard hate in my
board…I secretly hoped that there were no living ends in the room for him to
find.
My deck felt like I was playing all aces to everyone else’s
jacks, queens and kings. The only matchup I played that was close all day was
against Storm. In the swiss I played against a transformational storm deck and
in the semis I played against the same deck. Both matches went to 3 intense
games. I won game 3 of the semi finals match by side boarding differently than
I had every other match. There was only one card left in my sideboard that he
had not seen that was potentially playable against him. The card was molten
rain. I remanded his serum visions on turn 2 when he was on mountain,
island/steam vents. Then on turn 3 I molten rained his island… My opponent’s
eyes widened telling me that I had just won the game. He told me after the
match that he would have combed the next turn turn if I hadn’t destroyed his
land.
In the finals I learnt my opponent was on living end…and it was
the very same player who earlier was looking for living ends. Oh crap. My 0
card sideboard was going to be awesome in this matchup. The games were uneventful. I overloaded the
board with as many dudes as possible and kept up remand where possible in the
hope that I could swarm him and kill him. It worked both games while he
stumbled on finding a cascade spell.
I got to call my girlfriend and tell her that we were going
to Spain. This was one of the best phone calls I have ever made. She was with a
group of friends who didn’t play magic and she had made an attempt to describe
to them why I wasn’t at the party even they could not contain their excitement
when they found out that I had won a trip to Spain.
Oh yeah I also traded for some Russian cards during the day.
I learnt some valuable lessons playing in this tournament
which are still applicable to modern in 2013:
1.
It is easy to go over the top of your opponent
in sideboard games in modern; again this is similar to Legacy. There are so
many cards available it is hard to sideboard against everything. I did this
throughout the day with LEYLINE OF SANCTITY and DEFT DUELIST.
2.
Your sideboard is going to be weak to some
matchups but if you have counter spells + aggression you can still win the
game.
3.
Modern is going to have its own circular meta
game cycle just like legacy does. For example - Dredge is only good in Legacy
when nobody is prepared for it.
4.
Play skill and play style are very important in
Modern. Since there is no obvious “best” deck (other than Jund), playing a deck
which fits your play style and which you play well will win you more games than
trying to solve the format (unless you can somehow break the modern format).
PT Barcelona w/ GF
Preparation for this was tough. I was busy with work and
training for the MS 150 (link).
I learnt a very valuable lesson which is that I should trust
my own evaluation of the format. The first time I make it to the pro tour is a
very inopportune time to learn this lesson but learn it I did.
Other than that I got to draft next to Gerry T, and I played
against Caleb Durward (and spoke with him about Modern/Legacy). I also met John
Finkel who choked on fish when my gf started speaking to him.
Delver, Delver and more Delver
Delver is the other reason I played a lot more magic than
usual in 2012. When Delver had its break out performance I played 2 tournaments
over the course of the weekend and just crushed everyone. The deck was so much
more powerful than what everyone else was doing it was not even funny. By being
an early adopter of the deck I also gained a lot of experience in the mirrors
that I would end up playing for the coming months. The skills I have learnt
from many years of playing with brainstorm and ponder in legacy made the deck
very easy for me to adapt to and master. I had an unfortunate run at a PTQ
where I was 4-0 and whilst playing in the mirror in round 5 I made a slight
play error when we were both about to go into a top deck war. He recovered
quicker than I but I would have been +1 card up if I had played slightly more
optimally. Basically I needed to flashback a thought scour rather than a vapor
snag in order to be up 1 card on my opponent.
I also got a very encouraging text from my girlfriend when I
sent her a text saying I lost in round 5. Its simplicity was what made it so
poignant Spain > Seattle.
I learnt some valuable lessons playing in this time period
that are just applicable to magic in general:
1.
Sometimes your opponent will just top deck what
they need and you need to be ok with that.
2.
Even when you know a deck very well new plays
still crop up. Take a little bit of time and evaluate the game state if need be.
3.
Your life total matters but sometimes it matters
less than you think.
4.
You can’t always win.
Overmaster
My financial purchase of the year.
TOP 8 SCG NOLA
T8 with RUG but a very disappointing exit from the t8 of
that tournament.
London Holiday
This isn’t even magic related but I took my lovely
girlfriend to London for a week where we ate and drank our way through the city.
One particular highlight was eating at Heston Blumenthal’s Dinner the 9th
best restaurant in the world. It was worth every penny. Other notable visits
included: Borough Market (a whole market just filled with food), Yotam
Ottolenghi’s Otollenghi restaurant, Imperial War Museum, The War Rooms
(including Churchill’s room),
Misprints/Miscuts
Part of the reason Magic is such a huge passion to so many
people is that there are so many facets to the game. As well as playing magic I
also thoroughly enjoy collecting magic oddities.
Daybreak Coronet
My financial miss of the year. It wouldn’t have paid off
until 2013 but you have to be patient in Magic finance.
Goals for 2013
1.
Qualify for all the SCG Invitational’s in 2013
(I am already off to a bad start on this one since flu stopped me attending
Dallas SCG)
2.
Attend a Legacy and/or Modern GP
3.
Go to Vegas to draft Modern Masters
4.
Go to Gen-Con
5.
Qualify for PT San Diego and PT Ireland
6.
Pick up more sweet misprints/miscuts
Thank you for reading.
-Cheers-
Sunday, October 28, 2012
SCG New Orleans (Legacy RUG 8th Place)
Link to the decklist and coverage of the deck that I made top 8 at SCG New Orleans with.
Decklist
http://magic.tcgplayer.com/db/deck.asp?deck_id=1064990
4 Delver of Secrets
4 Nimble Mongoose
1 Scavenging Ooze
4 Tarmogoyf
4 Daze
1 Fire // Ice
4 Force of Will
1 Forked Bolt
3 Lightning Bolt
4 Ponder
3 Spell Pierce
3 Stifle
2 Thought Scour
4 Scalding Tarn
3 Tropical Island
3 Volcanic Island
4 Wasteland
SIDEBOARD
2 Ancient Grudge
1 Envelop
1 Gilded Drake
2 Grim Lavamancer
1 Life from the Loam
2 Red Elemental Blast
3 Submerge
1 Surgical Extraction
2 Tormod's Crypt
Coverage:
http://starcitygames.com/events/coverage/and_we_danced_quarterfinals_ch.html
http://starcitygames.com/events/coverage/daze_for_days_round_7_simon_ch.html
Cheers,
Simon
Decklist
http://magic.tcgplayer.com/db/deck.asp?deck_id=1064990
4 Delver of Secrets
4 Nimble Mongoose
1 Scavenging Ooze
4 Tarmogoyf
Creatures [13]
4 Brainstorm4 Daze
1 Fire // Ice
4 Force of Will
1 Forked Bolt
3 Lightning Bolt
4 Ponder
3 Spell Pierce
3 Stifle
2 Thought Scour
Spells [29]
4 Misty Rainforest4 Scalding Tarn
3 Tropical Island
3 Volcanic Island
4 Wasteland
Lands [18]
1 Envelop
1 Gilded Drake
2 Grim Lavamancer
1 Life from the Loam
2 Red Elemental Blast
3 Submerge
1 Surgical Extraction
2 Tormod's Crypt
Coverage:
http://starcitygames.com/events/coverage/and_we_danced_quarterfinals_ch.html
http://starcitygames.com/events/coverage/daze_for_days_round_7_simon_ch.html
Cheers,
Simon
Saturday, March 24, 2012
PTQ Modern (1st Place 03/24/2012)
5:17AM – I am supposed to meet Chris O and Alan at I-10 and 45 at 5:45 so we can drive to Lafayette for the PTQ. Girlfriend drops me off so I don’t have to leave my car randomly somewhere all day. There was a bit of a kerfuffle the night before about PTQ Austin v. PTQ Lafayette. I was on the Lafayette side so I guess that was a victory (or something) in that regard. Google maps said 4 hours (which is blatantly false) to Lafayette and 3 hours to Austin (which I also think is wrong since it always takes me longer to get there. Anway.
~9:20:AM – We
get to the site for the PTQ. The store isn’t even open yet. Chris O had said
registration was from 9-10 so we went to Albertson’s (I know I didn’t know they
still existed either but don’t forget that Louisiana is in a time warp). We head back to the store only to find that
registration is 10-11 and we are there way fucking early. Great.
I give cards to Chris and Alan that they need for their
decks and sideboards. Then they start jamming games against one another. I last
minute finalize my sideboard, wander round the room some and also piss about 3
times.
R1 – Mono Red Burn
G1 – He starts attacking from turn 1 with ye olde goblin
guide. I start by laying a land saying go, I let goblin guide trigger then bolt
his goblin guide (I may or may not have drawn a land). He gets me down as low
as 7 life but then I just start snapping back Lightning Helixes. He also reads
forked bolt when I play it at some point in the game. He comments that he
should probably be playing it.
SB –
In
+3 Leyline of Sanctity
+3 Deft Duelist
Out
-4 S. Lynx
-2 Remand
G2 –I have deft duelist in my opener + lands and some burn.
I play duelist on turn 2 and he goes wtf (common theme all day). Then on turn 4
I hardcast leyline. From there I play Geist and beat down in a couple of turns.
Bonus – Chris O
won against his tron opponent on the last turn of the game with a top decked
Fetch land to turn on Steppe Lynx in order to swing for exactly lethal.
R2 – Melira Pod
G1 – He plays wall of roots on turn 2 to block my steppe
lynx. I untap play a fetch and send it in. He must be scared of bolt or need
the mana since he doesn’t block. I then play another Lynx and pass. He plays
another wall of roots (but no land). I play another fetch and smash in with
double lynx he places one wall or roots in front of each. Post combat I play
forked bolt dealing 1 damage to each wall or roots putting them both in the
bin. He shakes his head after reading the card and commenting that it seems
good. I play a delver of secrets and say
go. He untaps attemps to cast a Kitchen Finks which I remand (drawing another
remand). I have a land but no fetch and no flip for delver but I still crash in
for 5. Then I say go and remand his Kitchen Finks again and win the game. I
assume he is on pod but I never saw a pod the whole game.
SB-
In
+3 Smash to Smithereens
Out
-3 Steppe Lynx
G2 – More of the same except he has a few more Birthing pod
cards but I just burn him and his dudes that matter while smashing face with
Delver and friends. Note to all – this decks is terribad.
Bonus- This guy
said he liked Russian cards too I asked if he had any. He pulled out a Russian
GSZ and Russian Thrun as well as a Foil Russian Sword of Feast and Famine. I
traded both the GSZ and Thrun. The GSZ was the last 1 I needed to complete my
Russian playset. J I
was unable to get the Russian Sword of Feast and Famine off of him but no
matter I got what I needed.
R3 – Aggro Loam
G1 – I play turn 1 Delver and naturally flip. I get some
attacks in with delver before he gets loam and flame jab going but then I just
start lightning helixing his head and snapping them back.
SB –
In
+3 Leyline
+3 Deft DuelistOut
-4 Steppe Lynx
-2 Forked Bolt
G2 - He hard casts 2 Obstinate Baloths while I have to
lightning Bolt myself (with my shock lands). I meanwhile draw no path to exiles
and lose handily. I do show him Leyline because at some point in the game I
think I may be able to race him (I was wrong).
G3 – Same sb as G2 for me while he sideboards in what I
guess is natures claim. I open the game with 2 Leylines and 5 other cards. I
think 3 Land 1 Bolt and 1 Other card. He goes shit I can deal with 1 of those
but not 2. Leyline turns off his – Flame Jab (to me), Inquisition,
Thoughtseize, and Lilliana’s -2 ability. Then about turn 3 I play deft duelist
and he goes wtf. Deft duelist keeps his goyf at bay for the whole game since he
can never attack profitably if I have a burn spell (4/5 goyf). J I play a Geist so that
I can win any race if he ever does start attacking with goyf. I make a misplay
in the game when he plays countryside crusher and ravens crimes himself. I
could have bolted the crusher in response to the trigger but I over thought the
situation and didn’t. So next turn I have to double bolt it (with help from snappy).
Once I get his life down low enough I simply attack all in with Duelist and
Geist and bolt for the win. I do have to use some burn on Lilliana at some
point in the game since her +1 and -6 both still both work. Several people took
some interest in this game and my Deft Duelists.
Bonus – I started
delving into my snack cooler this round and got myself a banana. This is very
important as I am currently training for the MS-150 and cycled 30 miles the day
before. Got to balance those electrolytes.
Round 4 – Storm (w/
sb Splinter Twin)
G1 – He storms my face off after doing an early grape shot
to kill delver and steppe lynx to stop my clock. I think I could have played
slightly differently since I had a remand in hand but I missed my opportunity
to and I die a grape death. I also had lightning Helix in hand so I felt like
this game should have gone differently. Oh well.
SB –
In
+3 Leyline
+3 Deft Duelist (my thought is he cannot grape shot or bolt
this guy he still probs shouldn’t have come in)
Out
-2 Forked Bolt
-4 Path to Exile
G2- I sideboard in Leyline (since he is on storm…. My opener
is double S. Lynx, L. Bolt and 4 Fetches. I decide to keep and just try and
race him. His life total goes: - 19, 15, 14, 6, 5 Dead. Somewhere in there I
remand a pestermite or Dec. Exarch. Shit damn transformational sideboards…
SB –
In
+2 Forked Bolt
+1 Path to Exile
Out
-3 Deft Duelist
G3 – I out tempo him the whole game. By remanding his card
draw when he doesn’t have double blue up to replay a sleight of hand. Then I
just burn him out.
Bonus- At some
point in the game he Gitaxian Probes me when I have leyline out but we both
forget about it. I managed to win that game regardless. I also complain after
the match that I didn’t draw any of my other counter spells other than
remand…Almonds were also consumed at this point in time.
Round 5 – Chris O
Playing UWR but he is playing +3 Molten Rain and +1 Grim Lavamancer instead of my
x4 Remand. I also have Moorland Haunt and he doesn’t.
G1 – He wins the die roll and molten rains me on turn 3.
After that winning for him is pretty academic. SB-
In
+3 Leyline
+3 Deft Duelist
+ 3 Combust
Out
-4 Steppe Lynx
- 2 Remand
-3 PTE
G2 – I keep a good hand with no sideboard cards and he plays
turn 2 Kor Firewalker which is rough beats for me. Eventually though I play a
deft duelist and then another which pretty much shuts his firewalker plan down.
I play several lightning helixes throughout the game to keep me in it and also
manage to kill an Ajani Vengeant that was tapping down my Moorland Haunt.
G3 – I get an early leyline and play Deft Duelist I win
easily from there.
Bonus – Deft
Duelist is one of the best cards against Geist of Saint Traft. Moorland Haunt
also did some work in G2 allowing me enough time to survive until I drew my
sideboard cards.
R6 –ID with Melira Combo.
Bonus – Chris
loses to Living End after getting blown out by Ricochet Trap one turn before he
can win.
R7 – ID with Jund.
Bonus – Lara bars
are consumed by me. J
Top 8
Quarters – UWR
Mirrorish but I have 2 Forked Bolt and he has 2 Spell Pierce (Joe Bass who
knocked me out of the Quarters at the PTQ in Katy a couple weeks ago)
G1 – Joe is resigned to losing because he has seen my deft
duelist secret tech earlier in the day. He thinks I am on the same build as
Chris though, so doesn’t know I have remand (something I reinforced earlier
when he asked if we were playing the same deck to which I replied yes). He wins the die roll and plays Delver. I can
match his delver with my own or I can Forked Bolt his delver and ping him for
1. I Forked Bolt unflipped delver and ping for 1. Chris O and Alan thought I should
wait and try to live the Forked Bolt dream by pinging his delver and steppe
lynx if he played it next turn or anything else with a 1 butt. He did play a
steppe lynx the next turn but I don’t know if his delver would flip or not.
Chris, Alan and I had all decided on leading with Steppe Lynx if you have both
in your opener since it has more of an immediate effect on the game and you
have to play your lands out anyway so you may as well get those landfall
bonuses so I assumed as well he would do the same thing. Also I knew he has
spell pierce in his deck to potentially protect delver and blow me out. In
addition if his delver flips I lose 3 life and he doesn’t take the 1 damage
when Forked Bolt has to go all in on a Delver. I also have Snapcaster in hand, so
I figure I will get value out of the Forked Bolt later in the game and there is
no point being greedy now. I run a bunch of dudes out there that he has to kill
and then on one turn I play Geist and a Grim Lavamancer. He has the choice
between playing his own Geist to legend kill or dealing with Grim Lavamancer.
He deals with Geist and my Grim Lavamancer is online and takes over the game.
G2 – Open on Leyline and then play Deft Duelist on turn 2 or
3. GG. He has 12 points of burn in his hand at
the end of the game and I have 12 life. J
Semi-Finals – Storm
(Player from Round 4)
G1 – I play super aggressive and burn him out. Lightning
helix does a lot of work in making sure my life total stayed high enough that
grape shot would have to be pretty big. He comments that he didn’t want to have
to play against me because of all my disruption plus all my aggro…
SB-
In
+ 3 Leyline
+ 3 Deft Duelist (doesn’t die to bolt of grapeshot and beats
down)
G2 –
-4 PTE
-2 Forked Bolt
G2- It is very hard to sb against transformational
sideboards but I gave it a go anyway. I open on leyline but he is on the twin
plan and he manages to twin when I tap out for geist 1 turn before he is dead.
SB-
In
+3 Molten Rain
+3 PTE
Out
-3 Deft Duelist
-3 Leyline
G3 – He is probs still on twin or maybe went back to storm I
decide that I will board in PTE since if he is on twin they are good and I can
always use them to pump steppe lynx if need be. There is some argument between
Alan and I afterwards as to whether I should just board in combust instead of
PTE. I think that gives me too many dead cards so I am against it. Molten rain
was my trump idea since he has not seen it any of the games that we have played
so he may not keep a land heavy hand. I can also live the dream of turn 1
threat, turn 2 threats, turn 3 remand turn 4 molten rain. I messed up fetching the wrong land one turn
and was going to be unable to play the molten rain that was in my hand but my
deck gave me a fetch off the top which allowed me to molten rain him and dome
him for 2 which kept him off the all important 4 mana. This gave me have
another turn to get some burn to win the game. J
Finals – Living
End (for which I have exactly 0 sideboard cards)
G1 – I play super aggressive and he doesn’t have anything in
time. I actually play way too aggressively since I overcommitted to the board
(by at least 1 Geist). He cycles through a bunch (and I mean a bunch) of cards
so I am somewhat surprised he couldn’t find what he needed. I probably kept up
remand a little too defensively the whole game. One turn he plays EOT Beast
within on one of my lands and I remand it because I will be unable to play
remand if he combos on his own turn anyway so I may as well have the extra card
in hand. This doesn’t end up mattering though as he was unable to draw his
combo anway.
G2 – I keep a somewhat loose 7 (Grim, Bolt, Bolt, 3 Land,
Serum Visions) with the intent of just trying to race him with my lavamacer +
burn in hand. He helps me out by mulling to 4…
Barca…Barca…Barca
Edit -
Link and decklist.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1001473
Decklist!
4 Delver of Secrets
3 Geist of Saint Traft
1 Grim Lavamancer
4 Snapcaster Mage
4 Steppe Lynx
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
4 Remand
4 Serum Visions
2 Hallowed Fountain
2 Marsh Flats
2 Misty Rainforest
1 Moorland Haunt
2 Sacred Foundry
4 Scalding Tarn
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
2 Steam Vents
SIDEBOARD
3 Combust
3 Deft Duelist
3 Leyline of Sanctity
3 Molten Rain
3 Smash to Smithereens
Edit -
Link and decklist.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1001473
Decklist!
4 Delver of Secrets
3 Geist of Saint Traft
1 Grim Lavamancer
4 Snapcaster Mage
4 Steppe Lynx
Creatures [16]
2 Forked Bolt4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
4 Remand
4 Serum Visions
Spells [22]
4 Arid Mesa2 Hallowed Fountain
2 Marsh Flats
2 Misty Rainforest
1 Moorland Haunt
2 Sacred Foundry
4 Scalding Tarn
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
2 Steam Vents
Lands [22]
3 Deft Duelist
3 Leyline of Sanctity
3 Molten Rain
3 Smash to Smithereens
-Cheers-
Saturday, March 3, 2012
PTQ Modern (7th Place 03/03/2012)
I played in the Modern PTQ on Saturday at 3rd Coast
and made T8 and ended up in 7th place out of the 100+ people that showed
up.
Round 1(Boros) –
G1: I play scalding tarn into steam vents to lightning bolt
myself and play grim lavamancer and say go. This sets the tone of the match as
he wrongly assumes I am on some sort of UR or URW aggro plan. He starts
flinging goblin guides at me and burning my face. On turn 2 I sleight of hand
or serum visions to sculpt my hand and burn his guide with lavamancer after
getting a land when he attacks. Turn 3 I pass and he taps out so I EOT exarch
and untap and win with splinter twin. He is shocked and surprised that I am on
splinter twin and is pretty shook up about it. I have never seen Grim
Lavamancer in twin he exclaims.
Feeling pretty good because Boros is not a good matchup. They have so much removal to kill all my combo pieces and a quick clock which is pretty rough.
G1: Grim lavamancer kills every card in his deck except for geist. Isochron scepter with telling time on it is cute but just winning is better.
Round 6 (Meliria Pod) –
Edit -
Link to decklist.
http://magic.tcgplayer.com/db/deck.asp?deck_id=990189
I wanted a deck that had blue in it, could play blood moon
and had ancient grudge. This left me with UR as pretty much the only choice
and thus I ended up on the splinter twin plan. Of course I never sided in blood
moon all day but what will you do. I also felt like splinter twin has a little
bit of oops I win similar to painter stone in legacy of which I have played
a fair amount. So despite having never played splinter twin before I had all
the cards for the deck so I sleeved her up with as many miscuts and Russians as
I could muster. My miscut basic lands had more than a few opponents jumping out of
their seats because they weren’t sure what cards I was playing. I could tell a couple of people wanted to
call judges on me but they didn’t know what for exactly…
The list was basically Matt Sperling's from Channelfireball
with a couple of changes to the sideboard and 1 Snow Covered Island instead of 1
regular island (purely for miscut potential J
).
·
4 Deceiver Exarch
·
4 Pestermite
·
4 Splinter Twin
·
3 Kiki-Jiki the Mirror Breaker
·
4 Serum Visions
·
4 Sleight of Hand
·
4 Dispel
·
3 Spellskite
·
3 Grim Lavamancer
·
3 Flame Slash
·
4 Scalding Tarn
·
4 Misty Rainforest
·
1 Arid Mesa
·
2 Halimar Depths
·
2 Cascade Bluffs
·
2 Sulfur Falls
·
3 Island
·
1 Snow Covered Island
·
1 Mountain
·
3 Steam Vents
·
1 Stomping Ground
Sideboard
·
1 Vines of Vastwood
·
1 Mutagenic Growth
·
2 Vendilion Clique
·
2 Grafdigger's Cage
·
1 Relic of Progenitus
·
3 Blood Moon
·
3 Ancient Grudge
·
2 Echoing Truth
G2: He has every removal spell under the sun including
having the 3rd path to exile the 3rd time I try and combo
even though he only has one card in hand. Then he draws runner, runner burn
spells to dome me for the win. I was at 6 I believe so double shard volley does
it.
G3: I sculpt my hand and just keep playing exarchs and
making him burn them out until I can finally combo with kikijiki with dispel
backup. Feeling pretty good because Boros is not a good matchup. They have so much removal to kill all my combo pieces and a quick clock which is pretty rough.
Round 2 (Mono Red) –
Before this round starts I am looking at my opponents life
pad. His opponent’s life goes 20-18-13-6-0 and his life was unchanged. G2 he
loses and G3 he wins again through similar life changes. I put him on Burn or
Boros. At this point I am feeling like maybe I chose the wrong deck to play
since my creatures need to live in order for me to combo. Oh well.
G1: He mulls to 5 and wins. He figures out what my game plan
is and manages to curve out while always keeping burn up to interact with my
combo he also has Flame Javelin which means he doesn’t have to 2 for 1 himself
to kill exarch. L
G2: I start taping his dudes and just playing deceiver’s and
pestermites and attacking for 2 with pestermite and leaving the exarchs back on
defense against his goblin guides and hellspark elementals. Eventually I draw dispel and go for the
combo. He stops the combo but has to 2-1 himself to do so, then I untap and
play kiki-jiki and combo anyway. This
game also teaches me that deceiver exarch does NOT have flying…so yeah that is
important. I attacked with a deceiver exarch on one turn and he blocked with a
goblin guide which surprised me then I read deceiver exarch and found out that
yup no flying key word.
G3: I am at 8 life and he has goblin guide, searing blaze
and incinerate in hand. I have pestermite and deceiver exarch on board both
tapped from attacking. I tap his goblin guide with a freshly played exarch and
then he searing blazes pestermite, I echoing truth my pestermite and exclaim
that I don’t take the 3. Well apparently I should have read searing blaze first
since I still take the 3 damage. It doesn’t make any difference to the outcome
as I still untap and win with my deceiver exarch with the only card that he can
have being combust to interact with me since he only has 1 card and 2 mana. If he had kept both burn spells in hand he
could have made my combo fizzle but then he has a goblin guide to my pestermite
and deceiver exarch + a couple cards in hand.
Round 3 (URW Scepter) – G1: Grim lavamancer kills every card in his deck except for geist. Isochron scepter with telling time on it is cute but just winning is better.
G2: He has some awkward draws (i.e. – scepter in hand but
only drew a couple spells all game mana leak and telling time I think) my
opener is – Island, Fetch, Kiki-Jikki, 2 Pestermite, Deceiver Exarch, Grim
lavamcer, I am on the draw and don’t draw a land for 4 turns. I even attack for
1 damage on turn 2 since he tapped out to counter the spellskite that I drew.
He untaps and exclaims “life doesn’t matter in this matchup” and takes 3 from
fetch plus untap dual (cue forshadowing). I also play a sleight of hand
(bricking on lands) and another grim lavamancer after he kills the first. At
some point I miss just shooting him for 2 damage with lavamancer when I have 4
cards in graveyard and he is tapped out because of telling time or visions. He
cliques me on turn 5 or so and sees - Kiki-Jikki, Splinter Twin, 2 Pestermite,
2 Deceiver Exarch, Dispel. He take splinter twin and I draw a land and
mainphase pestermite untapping a land (for dispel or grim lavamancer). He
starts playing threats but I just start playing my flash dudes to tap his guys
and race. Taking the extra 2 damage from his land earlier probably lost him one
turn but he probably still loses this game (and I should have domed him for 2
with a lavamancer activation as well). This is the first time I got to win
without the combo though which felt pretty good.
Round 4 (Bant) – I recognize this guy from way back when I
played in an extended PTQ in 2002-3 or so. I remember getting beaten down my
Troll ascetics and other tricksy or shrouded green creatures with big
equipment.
G1: He leads with misty into noble. I know he is probs on
some sort of bant so I just sculpt my hand and win. He does get geist down but
I can just combo him out.
G2: I should have won this game but I misplay because I
forgot to mark 2 life from a shockland I played earlier in the game…Dual lands
make life so much easier. Not blocking meant I couldn’t do my winning play with
dispel backup since I would be 1 mana short and 1 blocker short due to having
to chump…lame.
G3: This time I don’t fuck up and I just combo him on turn
5-6 with kiki jiki while he has the answers only for the twin half of the combo
since he has pridemage up and ready to go (this happened several times
throughout the day).
Round 5 (Twin) –
G1: I have no idea what to do in the mirror match. He plays
3 sleight of hands/serum visions and combos on turn 4 because I have nothing.
G2: I still have no idea how to play this and lose because I
try to race him when we get into a weird board state (with both of us having
spellskite) but life is irrelevant because he just untaps and combos so I
cannot life race him. I made him go to 3 because of spellskite and I was at 5
with two echoing truths in hand. I misplayed which cost me g2. I could have
forced at least a g3. Round 6 (Meliria Pod) –
G1: Seriously this is a real deck? He combos on about turn
4-5 meanwhile I try and spellskite and activation of his sac vampire cry guy
(turns out I cannot do that) so he combos but cannot draw to kill me. I untap and
combo him. J
G2: Side some hate in…no reason but whatever. He has kitchen
finks, pridemage and birthing pod in play and it is turn 5. He sacs kitchen
finks to get what I think is going to be linvala but instead he gets the guy
that shoots me for 2. I say ok then untap and combo with Kiki-Jiki. Prior to
this he also tapped both of his lands to activate birthing pod then fetched the
little goblin guy but then says I paid the life so I get to untap my mana. He
needed the mana up for pridemage (which was irrelevant) but he doesn’t know
that. I just call a judge and the judge is like umm your opponent can let you
take it back but you already searched your library and did something so it’s
tapped. I don’t let him take it back then untap and combo.
Round 7 – ID with a twin opponent. My opponent definitely
makes it into t8 with a draw because he has the highest breakers of all the
15’s (of which there are 7). The top 4 all draw and we are at table 3. I decide
that if I play and lose I am auto out of the top 8; whereas there is a chance
of an unintentional draw elsewhere since every other 15 has to play (I was 6th
seed going into last round). I also don’t feel comfortable with the mirror
match having played it exactly once...
So as a lucky miser it turns out the one match that I needed
to draw did in fact draw so I made t8 as the 8th seed. J
T8
URW (Joe Bass)
G1: He has everything and I landflood a lot with just two
combo pieces and a card draw card as my only action of the whole game. Geist
does the damage while he just burns through me and my guy.
G2: More of the same though I do blow him out with vines and
mutagenic growth to save my deceiver. He draws 3 burn spells in a row though to
finish me off when I am at 9 life and ready to combo next turn.
All in all a pretty fun deck to play though I wish I had at
least played a couple games with the deck before hand to get the feel for it a
little more. Edit -
Link to decklist.
http://magic.tcgplayer.com/db/deck.asp?deck_id=990189
-Cheers-
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