Monday, June 29, 2015

Magic Online / MODO / MTGO Daily Event Legacy - June 2015

It finally happened...I have RUG built on MODO.

http://mtgo-stats.com/decks/player/samuraisocks

http://mtgo-stats.com/decks/17953

http://mtgo-stats.com/decks/17749

See above for the RUG lists I have been playing. The deck has been doing great other than I keep losing my last round to Miracles or Jeskai Stoneblade... The main deck is pretty stock minus the Forked Bolt / Dismember split. There is a lot of Grixis Delver running around at the moment with Gurmag Angler so I could see going back to x2 Dismember. As a general rule, I hate having dismember in my deck since it is dead vs. combo decks and control decks (usually) but it has been pretty good for me online so far.

Moving to the only part that I am not sure of...the sideboard.

Sideboard 1:
1 Blue Elemental Blast   
1 Envelop   
2 Flusterstorm   
1 Spell Pierce   
1 Forked Bolt   
2 Grim Lavamancer   
1 Pyroblast   
1 Sudden Demise   
1 Sulfuric Vortex   
3 Destructive Revelry   
1 Grafdigger's Cage

Sideboard 2:

1 Blue Elemental Blast   
1 Envelop   
2 Flusterstorm
 
1 Spell Pierce   
1 Vendilion Clique   
1 Forked Bolt   
2 Grim Lavamancer   
1 Pyroblast   
1 Sudden Demise   
3 Destructive Revelry   
1 Grafdigger's Cage   


I like that I have managed to cut the targets for Wear/Tear against Miracles in sideboard 2. The downside it is that it makes me cut the cards that are best against Miracles. I haven't fully fleshed out if it is better to have the powerful cards or turn off 1/2 of their post sideboard cards.

The cards I am talking about are:

Pithing Needle
Null Rod
Sulfuric Vortex
Sylvan Library
Winter Orb

The jury is still very much out on this one.

The rest of the sideboard feels very good. I think I am still the only person running 3 Destructive Revelry but it is good for me every time I cast it. I have blown up several Counterbalances and Bloodmoons which always feels good. Ancient Grudge doesn't do that.
 
  
-Cheers-  
   
   
   
   
   
   
   
   
 



   
   
   
   
   

  

  

  

  
  
   
  

-Cheers-

Wednesday, May 27, 2015

Magic Online / MODO / MTGO Daily Event Legacy - May 2015

I finally got around to playing in my first Legacy Daily event thanks to the huge mother of a storm that came through Houston and flooded most of the city.

For those not in Houston:

http://www.weather.com/safety/floods/news/houston-flooding-wildest-images

Hence work was cancelled, daycare was cancelled, court was cancelled, etc. Having the day at home with the family was great and thankfully we had electricity and Internet!

My weapon of choice for the Legacy Daily was Infect. I have played infect a few times in small legacy events in paper and I played quite a lot of modern infect online several months ago. I felt pretty comfortable with the deck since it bridges the gap between Modern Infect and Legacy Delver. I had just bought my Wastelands, so I had the entire deck complete minus 1-2 cards which are not 100% essential to run (Stifle & Karakas). After playing 1 random match in the tournament practice room versus a Storm opponent (Won 2-1) to get rid of the MODO rust, I was ready to enter my first Legacy Daily.

List:

(Will link to Daily Decklists)

For some reason I am not having any luck finding the daily decklists for the event I played in. I will list the event # and maybe someone who is more familiar with MODO can help me out.

Round 1 - Miracles

G1 - He played land go and I just chipped away at him until he died.

G2 - I beat his Bloodmoon because I had  a guy in play and then force of willed his removal spell.

2-0

Round 2 - Storm

G1 - Quick clock and a few counterspells is good enough to get it done.

G2 - My opponent went lotus petal, brainstorm. I force of willed his brainstorm and then won from there.

2-0

Round 3 - UR Delver (or Mono Red with Gitaxian Probe)

G1 - My opponent probed me and played some red spells.

G2 - I dazed his Eidolon of the Great Revel and then he conceded...

2-0

Round 4 - COTV Affinity

G1 - I am ahead but we are racing when my opponent plays Tezzeret and uses the get an artifact in the top 5 ability. He finds...and Ornithopter which will work great against my Inkmoth Nexus...I manager to squeak out the game anyway but it feels way closer than it should be.

G2 - I counter his COTV and slowly grind him out from there.

2-0

Playing 4 rounds and winning each 2-0 is pretty nice. The deck played very well but I would probably add the 2 cards into the deck even though I didn't miss them too much for this tournament (Add +1 Stifle, +1 Karakas & Remove -1 Crop Rotation, -1 Spell Pierce).

Now I need to decide what to do with the 11 Tempest Remastered Booster Packs I won...

Next purchase is a playset of Tarmogoyf's when Modern Masters comes out...I hope they drop to around $50 a pop from the $65 or so that they are at right now.

Cheers,
Simon

MODO SN - samuraisocks

Wednesday, May 6, 2015

May Update

Life has been super busy. Work + Baby + Wife has left me with little time for Magic (paper or electronic).

Next week I will be in Norway/Sweden so things are not going to calm down any time soon.

Hopefully when I get back I can buy some cheap MODO wastelands. While I am gone you guys need to get busy drafting Tempest Masters...

-Cheers-

Monday, April 20, 2015

Will Power Gaming Mox Jet Tournament April 18 2014 - Standard 2nd Place Report Simon Christie

The list -
 
Mono Red

Creatures (20)

3 Zurgo Bellstriker
4 Foundry Street Denizen
1 Frenzied Goblin
3 Lightning Berserker  
4 Monastery Swiftspear
2 Eidolon of the Great Revel
3 Goblin Heelcutter
 
Lands (20)
 
20 Mountain

Spells (20)

4 Wild Slash
4 Stoke the Flames
3 Lightning Strike
1 Titan's Strength
4 Dragon Fodder
3 Hordeling Outburt
1 Hall of Triumph

Sideboard [15]
 
3 Prophetic Flamespeaker
1 Hall of Triumph
4 Searing Blood
4 Roast
2 Arc Lightning
1 Harness by Force
 
The main deck was pretty close to perfect but I think the sideboard could take a little tweaking.
 
I decided that I would stick with Mono Red rather than pushing for the RG Atarka version which has a terrible mana base.
 
The first thing I had to do Saturday morning was buy some cards to complete the new list. After spending $1.28 on a couple of roasts and a dragon fodder my deck was ready to go. :)
 
Round 1 - (Abzan Aggro) Collin Rountree 
 
Game 1 - I play dudes and proceed to smash him down to ~9 life, then I start to get brick walled as he continues to hit his mana and keeps playing 3/3s. He then gains some life off of Siege Rhino and I end the game with 8 mountains in play and 2 more in hand...oh buddy.

Game 2 - I curve out and Roast all of his guys. Wow Roast is a crazy good magic card for mono red. Being able to kill Siege Rhino is all kinds of spicy. Usually, I am just happy if he cannot block.

Game 3 - I re-sideboard since I am on the draw and bring in a miser Searing Blood. I end up killing his Rakshasa Deathdealer with that Searing Blood. That extra damage lets me easily win the race. He had a turn where he played and attacked with a Siege Rhino instead of a Surrak. If he had attacked with Surrak I would have had a hard time racing him back. Also I Roasted a bunch of his critters.
 
Round 2 - (Jeskai Tokens)
 
Game 1 - This is not a great matchup but I manage to kill him when he is forced to tap his guys to Stoke the Flames and it lets me get in with a huge hasty Lightning Berserker for a bunch (~5/6).

Game 2 - I side out all the guys with a 1 butt and you know what card is super sweet? Prophetic Flamespeaker. :)
 
Round 3 - (UB Control) David
 
Game 1 - This is likely mono reds best matchup. The game plan is simple play guys + smash face, then when he is close to stabilizing + tapped out you burn them out.

Game 2 - See game 1, only this time your opponent has 2/3 mana sweepers. Before the tournament I thought about running 1 Collateral Damage to mitigate Bile Blight, I still like the idea but I don't know if we need it.

I think I may have made a slight misplay in game 2 when I played a Hordeling Outburt on turn 3 and my opponent cast Silumgar's Scorn without revealing a dragon. I could have played Dragon Fodder which would have meant he would have had to reveal a dragon or not cast the card (since I could then have paid 1 mana). This is a tough spot, I am not sure if you are supposed to play around Force Spike/Counterspell in this situation or not.  
 
Round 4 - (GR Dudes)

My opponents asks if I will concede. I say we can play or draw. He chooses to play.
 
Game 1 - We get into a race in the mid game due to his Surrak coming down and creating some additional hasty damage.

Game 2 - Turn 3 Hornet's Nest. Ouch. I play on and hope to draw a Goblin Heelcutter and/or Frenzied Goblin. It doesn't ever happen though.

Round 5 - (Abzan Aggro/Mid)

ID
 
Semi - (GR Dudes)
 
This is the same guy as Round 4. So I know what I am up against.

Game 1 - He is on the play but I manage to make some favorable trades which put him in an awkward position for racing. I manage to burn out his final life points.

Game 2 - He accelerates into some quick fat dudes and I am unable to keep up.

Game 3 - My opponents first play is a flashed in Boon Satyr. I have the searing blood though. I easily take the game from there.

I forget which game I made the mistake but I made the first glaring mistake on the day in this match. I had played a turn 1 Lightning Berserker and my opponent had played a turn 1 Elf. I have a wild slash in hand and a bunch of two drops. I attack with Lightning Berserker (I am fine with the trade) and my opponent declines to trade...only I don't pump the Berserker even though I know I am going to kill the elf. That 1 point didn't end up mattering but it could have.
 
Quarter - (Abzan Control) Joe Bass
 
Game 1 - I play guys and smash but Joe is able to slow the game down enough to get double Courser and a Siege Rhino down. Too many big butts.

Game 2 - I curve out and get hit with some removal but I keep playing my cards conservatively while whittling away at his life total.

Game 3 - My opponent mulligans and my quick draw punishes him hard.

Also worth noting is that Joe played turn 1/2 thoughtseized me all 3 games...I don't think this is a valid plan (especially on the draw). Thoughseize does nothing if it is not in your opening 7 since it is so hard to play mid/late game.
 
Finals - (Abzan Aggro/Mid)

No split finals...so this is for all the marbles.

Game 1 - My opponent is on the play. I mulligan to 5...If I had drawn a second land a turn or two sooner (not like turn 5) then I think I win this game. I got my opponent down to ~7 before he manages to play Surrak into Sorin (the 1 of Sorin obviously). If I had my second land then I would have been able to Stoke the Flames....

Game 2 - I curve out pretty perfectly but my hand is kind of clogged with Goblin Token cards, so I am forced to play them out. My opponent casts x2 Drown in Sorrow and x2 Bile Blight  during this game...I can still win if I draw a burn spell over x2 turns in the mid-game while my opponent is at 5 life and I have a Wild Slash in Hand.

It would have been nice to at least get a game 3 against my opponent but it was not to be. I was so looking forward to winning my second Mox Jet.
 
All in all it was a good day for Mono Red and I will be slinging mountains again if I have any other Standard tournaments coming up.

Cheers,
Simon

Thursday, April 2, 2015

Hearthstone Update (April 2015)

Since my foray into MODO I have almost completely forgot about Hearthstone...I guess the $100 I spent on that game was a waste. This is why I always stick with Magic even if another game looks good or interesting to me. Magic is such a proven product and it is simply a safer bet. In addition, any money you do invest money into Magic you can get back out pretty easily by selling. Other games just do not have this ability.  
 
I still think Hearthstone Online is > MODO from a program, technology, visual and pretty much every other standpoint except the actual game itself. While Hearthstone stands up to Magic quite well it just isn't the same.

I could have bought 2 Wastelands online with the $100! Sigh.

-Cheers-

PS - I am not ruling out going back to Hearthstone at some point but the idea of spending any money on it is very unappealing.

Wednesday, March 25, 2015

Magic Online _ MODO _ MTGO Basic Lands

I finally took the plunge and decided on my basic lands for MODO. The prices for some of the basics are pretty weird online and I wanted to to buy 20-25 of each basic which will be enough for any deck I want to play, barring something really weird.

Behold in all their glory:

Plains



Island



Swamp



Forest



Mountain


The hardest choice was choosing a good forest (I still don't know if I picked right) and other than that, most of the choices were between 1-2 for each basic land (other than Plains which was always going to be Sunflowers).

-Cheers-


Monday, March 23, 2015

MTG Dragons of Tarkir Legacy Set Review

I am running a little late for this set review but I wanted to share anyway.

Usually I go through colour by colour but we are pretty light on payable's this time around, so lets get straight to the meat (with my ranking).

1. Dromoka's Command & Zurgo Bellstriker
- These look to be the best cards in the set by far for Legacy. I can see both of these popping up as 1/2 ofs in the only decks that they make sense to be in (GWx and Mono Red).
- Dromoka's Command is extremely versatile and will give some good edges to Mirror Matches and the other fair matches  (Delver, Death and Taxes, etc.).
- Zurgo is likely a 1/2 of in Mono red decks with are forever present in Texas at least. He is a legend so I don't think you want too many of him. He also isn't quite a Goblin Guide but this guy is going to do some damage when combined with Goblin Guide.

2. Rending Volley
- Another way to Kill Delver of Secrets, Stoneforge Mystic, etc..

3. Myth Realized  
- This cards has sweet design but I think it is too much of a dream. When you have this card work it will look like the best card in your deck but when you top deck it on turn X it will look like poop. If this card does see any play I think it would more likely be as a sideboard card.
- Also insert obligatory reference to Enchantress. Done.

Other (Even more Tenuous)

4. Self-Inflicted Wound
- This is a narrow sideboard card but a nice way to kill off Green and White guys that will also kill off a Progenitus if that ever become relevant again. Unitl then I will stick with Deathmark though.

5. Shambling Goblin
- I don't know if having 8 of this effect is good enough to see play with something like Goblin Bombardment. I will leave that for Sam Black to decide.

6. Roast
- In the RUG mirror match this does kill Tarmogoyf. I still don't know that you want this in your 75 though. Maybe if Tombstalker/ Tasigur became a bigger thing.

7. Twin Bolt
- So, so close. When they make this cost R aka Instant Speed Forked Bolt, they will have printed maybe my favorite Magic card. Until then I will keep playing Forked Bolt.

8. Collected Company
- I will leave some mad genius to figure out how to get this to work.

9. Atarka's Command
- A must play in Modern but a pretty good card in legacy too if you care about the life gain.

10. Kolaghan's Command
- All of these modes are pretty good in a Grixis Type deck. It is a shame that it costs 3 mana but playing 1 of these in your 75 is reasonable.

All she wrote.


Cheers,
Simon